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Explore The Unknown With Operation Unfathomable
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7751709" data-attributes="member: 17927"><p>Are you looking for an old school adventure for your traditional fantasy games? Check out <strong>Operation Unfathomable</strong>, a dungeon delve for games like <strong>Swords & Wizardry</strong> that explores weird fantasy worlds. What will this adventure bring to your gaming table? Let's look and see.</p><p></p><p style="text-align: center">[ATTACH]98860[/ATTACH]</p><p>[PRBREAK][/PRBREAK] </p><p><strong>Operation Unfathomable</strong> is an OSR adventure by the <strong><a href="http://hydraco-op.com/" target="_blank">Hydra Cooperative</a></strong> funded originally by Kickstarter. The <a href="https://www.drivethrurpg.com/product/233145/Operation-Unfathomable?affiliate_id=6138" target="_blank">PDF</a> is 108 black and white pages and includes ten <strong>Swords & Wizardry</strong> pre-generated fighters and wizards (including a Neanderthal and a displaced jet pack dual pistol packing pulp hero). If you have ever wanted to start at 1st level with the chance to risk life and limb to acquire powerful magic items and quickly move up in levels, then this adventure is for you.</p><p> </p><p>A powerful band of adventurers led by a prince cut their way through an underground complex of monsters and magic. The PCs follow in their wake, intent on rescuing the prince (or at least the powerful magic item he took from his dad) and enjoying the reduced difficulty left behind because of all the slain monsters.</p><p> </p><p>The caverns hold many challenges. Chaos godlings spontaneously generate and begin wreaking havoc. There are twenty competing factions including opposed robot and giant bear-man from the future, Nul priests and their decapintante servants, sapient fungoids, underworld ranger patrols, blind antler men, worm priests, and more.</p><p> </p><p>Twelve strange phenomena range from blackout to whirlwind of unbidden transportation to stench of unknown origin. There are also twelve wandering horrors. Competing parties, strange phenomena, and wandering horrors all randomly occur as the party explores the caverns.</p><p> </p><p>The caverns themselves are well detailed as well with twenty-two areas of exploration. GMs combine these scripted encounter areas with the random events to combine the known and the unknown into an ongoing exploration of a living environment. If PCs fight a faction and wreck an encounter area that action will have consequences. The faction will warn their fellows to keep an eye out for troublemaking adventurers. </p><p> </p><p>An example of one area is the mini-dungeon detailing a local franchise Temple of Nul. The Nul cult can readily call for reinforcements with their long-range communication abilities and tend to react with violence. PCs who are captured by the priests of Nul may end up their prisoners.</p><p> </p><p>Nul believers experience a real sense of continual well-being by staring into a Nul’s Abyss, but personal ambition becomes increasingly muted, relationships lose importance, and, ultimately, the individual’s sense of self erodes away. Some believers become priests. The vast majority voluntarily commits ritual self-decapitation using cult relics (giant pruning shears), endure surgical implantation of a single steel antenna Chaos communication device extending from the stump, and serve as decapintante warriors in the Nul military.</p><p> </p><p>Even the temple is dynamic. There is a random chance that a small number of visitors will be at the temple. An alert will activate the decapitante warriors and summon the priests. The temple itself includes a Nul’s Abyss, a surgical chamber, ape storage (two-headed giant ape mummy guards), treasury, and more locations for mayhem.</p><p> </p><p>Seven appendices expand on the history of chaos, the cult of Nul, hirelings, new rules (underworld ranger class, monsters, treasures, and spells), and pregenerated characters.</p><p> </p><p><strong>Operation Unfathomable</strong> is both a mini-sandbox and a complete adventure. PCs could explore it for a few hours and be done or could spend months in the dark and strange caverns interacting with the weird, the dangerous, and the arcane.</p><p></p><p><em>This article was contributed by <a href="http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody" target="_blank">Charles Dunwoody</a> as part of EN World's Columnist (ENWC) program. Please note that Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, <a href="http://www.enworld.org/ensider/columnists.html" target="_blank">please contact us</a>!</em></p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7751709, member: 17927"] Are you looking for an old school adventure for your traditional fantasy games? Check out [B]Operation Unfathomable[/B], a dungeon delve for games like [B]Swords & Wizardry[/B] that explores weird fantasy worlds. What will this adventure bring to your gaming table? Let's look and see. [CENTER][ATTACH=CONFIG]98860[/ATTACH][/CENTER] [PRBREAK][/PRBREAK] [B]Operation Unfathomable[/B] is an OSR adventure by the [B][URL="http://hydraco-op.com/"]Hydra Cooperative[/URL][/B] funded originally by Kickstarter. The [URL="https://www.drivethrurpg.com/product/233145/Operation-Unfathomable?affiliate_id=6138"]PDF[/URL] is 108 black and white pages and includes ten [B]Swords & Wizardry[/B] pre-generated fighters and wizards (including a Neanderthal and a displaced jet pack dual pistol packing pulp hero). If you have ever wanted to start at 1st level with the chance to risk life and limb to acquire powerful magic items and quickly move up in levels, then this adventure is for you. A powerful band of adventurers led by a prince cut their way through an underground complex of monsters and magic. The PCs follow in their wake, intent on rescuing the prince (or at least the powerful magic item he took from his dad) and enjoying the reduced difficulty left behind because of all the slain monsters. The caverns hold many challenges. Chaos godlings spontaneously generate and begin wreaking havoc. There are twenty competing factions including opposed robot and giant bear-man from the future, Nul priests and their decapintante servants, sapient fungoids, underworld ranger patrols, blind antler men, worm priests, and more. Twelve strange phenomena range from blackout to whirlwind of unbidden transportation to stench of unknown origin. There are also twelve wandering horrors. Competing parties, strange phenomena, and wandering horrors all randomly occur as the party explores the caverns. The caverns themselves are well detailed as well with twenty-two areas of exploration. GMs combine these scripted encounter areas with the random events to combine the known and the unknown into an ongoing exploration of a living environment. If PCs fight a faction and wreck an encounter area that action will have consequences. The faction will warn their fellows to keep an eye out for troublemaking adventurers. An example of one area is the mini-dungeon detailing a local franchise Temple of Nul. The Nul cult can readily call for reinforcements with their long-range communication abilities and tend to react with violence. PCs who are captured by the priests of Nul may end up their prisoners. Nul believers experience a real sense of continual well-being by staring into a Nul’s Abyss, but personal ambition becomes increasingly muted, relationships lose importance, and, ultimately, the individual’s sense of self erodes away. Some believers become priests. The vast majority voluntarily commits ritual self-decapitation using cult relics (giant pruning shears), endure surgical implantation of a single steel antenna Chaos communication device extending from the stump, and serve as decapintante warriors in the Nul military. Even the temple is dynamic. There is a random chance that a small number of visitors will be at the temple. An alert will activate the decapitante warriors and summon the priests. The temple itself includes a Nul’s Abyss, a surgical chamber, ape storage (two-headed giant ape mummy guards), treasury, and more locations for mayhem. Seven appendices expand on the history of chaos, the cult of Nul, hirelings, new rules (underworld ranger class, monsters, treasures, and spells), and pregenerated characters. [B]Operation Unfathomable[/B] is both a mini-sandbox and a complete adventure. PCs could explore it for a few hours and be done or could spend months in the dark and strange caverns interacting with the weird, the dangerous, and the arcane. [I]This article was contributed by [URL="http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody"]Charles Dunwoody[/URL] as part of EN World's Columnist (ENWC) program. Please note that Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, [URL="http://www.enworld.org/ensider/columnists.html"]please contact us[/URL]![/I] [/QUOTE]
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