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<blockquote data-quote="stonegod" data-source="post: 2963317" data-attributes="member: 36973"><p>There is the magic life vest (I discussed above).</p><p></p><p>As for the giant/goblinoid items mentioned in the back (should be foundable, not makable initially in my mind):</p><p> - Disc of Absorbtive Negation (Giant): Absorbs one spell while you cast <em>dispel magic</em>, allows you to use that charge on one spell withing 24 hours.</p><p> - Darke Helm (Giant): Allows sorcs to gain 1-4 spells as a known spell. Spell must be cast into a dragonshard in the helm (a larger/more $$ shard for higher spell levels). New spells swappable once a month. </p><p> - Monocle of the Ebon Hunter (Giant): +1 or +2 bonus on ranged attacks to 60' (+2 version also gives +1 damage); darkvision 60'.</p><p> - Necklace of the Phantom Library (Giant): Necklace that can store 500 pages of spells that it projects for you; you can add spells w/o the normal gp cost; takes 8 hours per spell. When worn, obscure vision totally (total concealment); others see you just fine.</p><p> - Robe of Arcane Might (Giant): Armor bonus of +2 to +8. Also can +2 CL for one school of magic for level-dependent spell variables/CL checks.</p><p> - Titanic Hammer (Giant): adamantine hammer +1-+3, deals double damage to objects, 1/day can bull rush everyone in a 60' line of earth.</p><p> - Twlight Armor Special Ability</p><p> - Vangard Treads (Giant): Warforged component that allows you freer movement through difficult terrain and better resistance vs. bull rushes and similar movement.</p><p></p><p> - Banner of the Storm's Eye (Goblinoid): Surpresses fear effects in 20' (wearer takes ACP and max dex bonus to AC penalties)</p><p> - Implacable Blade: Byeshk sword that caused 2 hp/ round to be lost in addition per wound; can only be stopped with cure spell or heal. Also +1--3. If blade looses half hitpoints, bound devil in sword's dragonshard escape and goes crazy; blade is then just a normal +1-+3 sword. </p><p>- Raven Skull Rod (Goblinoid): 3/day, send a message to another raven skull rod created in the same batch</p><p>- Tunic of Thurrinak (Goblinoid): +1-+5 bonus to natural armor and deflection.</p></blockquote><p></p>
[QUOTE="stonegod, post: 2963317, member: 36973"] There is the magic life vest (I discussed above). As for the giant/goblinoid items mentioned in the back (should be foundable, not makable initially in my mind): - Disc of Absorbtive Negation (Giant): Absorbs one spell while you cast [i]dispel magic[/i], allows you to use that charge on one spell withing 24 hours. - Darke Helm (Giant): Allows sorcs to gain 1-4 spells as a known spell. Spell must be cast into a dragonshard in the helm (a larger/more $$ shard for higher spell levels). New spells swappable once a month. - Monocle of the Ebon Hunter (Giant): +1 or +2 bonus on ranged attacks to 60' (+2 version also gives +1 damage); darkvision 60'. - Necklace of the Phantom Library (Giant): Necklace that can store 500 pages of spells that it projects for you; you can add spells w/o the normal gp cost; takes 8 hours per spell. When worn, obscure vision totally (total concealment); others see you just fine. - Robe of Arcane Might (Giant): Armor bonus of +2 to +8. Also can +2 CL for one school of magic for level-dependent spell variables/CL checks. - Titanic Hammer (Giant): adamantine hammer +1-+3, deals double damage to objects, 1/day can bull rush everyone in a 60' line of earth. - Twlight Armor Special Ability - Vangard Treads (Giant): Warforged component that allows you freer movement through difficult terrain and better resistance vs. bull rushes and similar movement. - Banner of the Storm's Eye (Goblinoid): Surpresses fear effects in 20' (wearer takes ACP and max dex bonus to AC penalties) - Implacable Blade: Byeshk sword that caused 2 hp/ round to be lost in addition per wound; can only be stopped with cure spell or heal. Also +1--3. If blade looses half hitpoints, bound devil in sword's dragonshard escape and goes crazy; blade is then just a normal +1-+3 sword. - Raven Skull Rod (Goblinoid): 3/day, send a message to another raven skull rod created in the same batch - Tunic of Thurrinak (Goblinoid): +1-+5 bonus to natural armor and deflection. [/QUOTE]
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