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<blockquote data-quote="Hellcow" data-source="post: 8051342" data-attributes="member: 15800"><p>What if you're underwater and someone dispels your water breathing spell? And it's MUCH easier to go underwater than it is to go to Mabar! It's not SUPPOSED to be easy or safe; it is the absolute most dangerous place you could possibly go in Eberron, the physical embodiment of the destruction of all things. If the PLANE OF DEATH is actually SAFER than going to chat with some merfolk, that feels off to me. </p><p></p><p>Regarding the extra undead HP, that was taken from page 231 on <em>Rising From The Last War</em>. I didn't design that section, but it seemed logical to maintain consistency with the current canon source. The Radiant Void effect is likewise based on an effect on page 229 of <em>Rising</em>. It's only a lot of rolling if someone insists on repeatedly casting spells that inflict radiant damage or that heal; you can avoid it entirely if you just cast <em>fire bolt</em> instead of <em>sacred flame</em> and accept the fact that cure wounds will be unreliable. But you could choose to simplify it and just say you CAN'T cast spells that inflict radiant damage or heal; I just followed the precedent of <em>Rising</em> and made it unreliable.</p></blockquote><p></p>
[QUOTE="Hellcow, post: 8051342, member: 15800"] What if you're underwater and someone dispels your water breathing spell? And it's MUCH easier to go underwater than it is to go to Mabar! It's not SUPPOSED to be easy or safe; it is the absolute most dangerous place you could possibly go in Eberron, the physical embodiment of the destruction of all things. If the PLANE OF DEATH is actually SAFER than going to chat with some merfolk, that feels off to me. Regarding the extra undead HP, that was taken from page 231 on [I]Rising From The Last War[/I]. I didn't design that section, but it seemed logical to maintain consistency with the current canon source. The Radiant Void effect is likewise based on an effect on page 229 of [I]Rising[/I]. It's only a lot of rolling if someone insists on repeatedly casting spells that inflict radiant damage or that heal; you can avoid it entirely if you just cast [I]fire bolt[/I] instead of [I]sacred flame[/I] and accept the fact that cure wounds will be unreliable. But you could choose to simplify it and just say you CAN'T cast spells that inflict radiant damage or heal; I just followed the precedent of [I]Rising[/I] and made it unreliable. [/QUOTE]
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