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<blockquote data-quote="Hellcow" data-source="post: 8051391" data-attributes="member: 15800"><p>Certainly, and I'd do both those things if I was going to have an adventure in Mabar. I'd never send a group of adventures into Mabar if their only method of survival was casting <em>death ward</em>, any more than I'd send them to a major adventure in a sahuagin capital with only a single character casting <em>water breathing</em>. As ChaosOS mentioned, a <em>ring of resistance </em>gives you ongoing protection; and again, if I have adventurers going to the heart of Mabar I might have them have a blessing from one of the Architects of Irian or a similar effect that makes it POSSIBLE for them to go to this incredibly deadly environment without risk. The Hinterlands ARE a safe haven in the destination... but there's also nothing that prevents the Empress of Shadows from having a building in the Amaranthine City shielded with <em>death ward</em> precisely to provide that safe haven when she wants to talk to mortals. </p><p></p><p>It doesn't seem like we're going to see eye to eye on this, and that's fine. To me the core is that I'd never SEND adventurers to Mabar unless I was also providing them with protection; the fact that they have that protection and thus are SAFE from the deadly environment doesn't change the idea it would kill any normal mortal who found themselves there... unless, again, they went to the Hinterlands, which is <em>why Mabar has the Hinterlands.</em></p></blockquote><p></p>
[QUOTE="Hellcow, post: 8051391, member: 15800"] Certainly, and I'd do both those things if I was going to have an adventure in Mabar. I'd never send a group of adventures into Mabar if their only method of survival was casting [I]death ward[/I], any more than I'd send them to a major adventure in a sahuagin capital with only a single character casting [I]water breathing[/I]. As ChaosOS mentioned, a [I]ring of resistance [/I]gives you ongoing protection; and again, if I have adventurers going to the heart of Mabar I might have them have a blessing from one of the Architects of Irian or a similar effect that makes it POSSIBLE for them to go to this incredibly deadly environment without risk. The Hinterlands ARE a safe haven in the destination... but there's also nothing that prevents the Empress of Shadows from having a building in the Amaranthine City shielded with [I]death ward[/I] precisely to provide that safe haven when she wants to talk to mortals. It doesn't seem like we're going to see eye to eye on this, and that's fine. To me the core is that I'd never SEND adventurers to Mabar unless I was also providing them with protection; the fact that they have that protection and thus are SAFE from the deadly environment doesn't change the idea it would kill any normal mortal who found themselves there... unless, again, they went to the Hinterlands, which is [I]why Mabar has the Hinterlands.[/I] [/QUOTE]
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