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<blockquote data-quote="Jfdlsjfd" data-source="post: 8051523" data-attributes="member: 42856"><p>You're right that a having a single spellcaster being able to cast death ward on every PC is taking a huge chance, especially since death ward can be dispelled by being activated (ie, preventing HP to dropping to 0 but to 1 instead, only to have the Hunger of Mabar killing you and turning you to dust on the next round...). And you're also right that equipping everyone with rings of necrotic protection because we're all going to Mabar takes the fun out of it. Careful adventurers would do that and plan for every encounter or climate type, after all, but it's not really... "fun". Ring of resistance are rare items, so they could be within monetary reach of high level heroes... but if, as you mention rightly, it's negating most of the danger of visiting Mabar, why have them available?</p><p></p><p>I'd very much prefer have the PCs realize that Mabar will kill them quickly, commission a Beacon of Irian that protects from the Hunger of Mabar within a small radius (and have them quest for exotic material component to allow house Cannith to build the prototype... problem, it's effectively a cart-sized item and the range could fluctuate as it takes damage. Having the PCs worry about their mules or horse getting killed because they are tracting the only item that protect them from the hostile environment is more challenging. Or having them jury-rig their beacon back into working after it flickered before the sixty seconds are up and they start being turned to dust... I can see an "horror vibes" coming from that.</p><p></p><p>On the contrary, Irian is milder... I was half expecting the boon of life to have deleterious effect as well... "you're sick, you're cured. you're injured, you're healed, you're fine? All this creative energy in your body will complete you... you're human? Time to say hello to your vestigial wisdom teeth, tail and nictating membrane that are starting to be "cured" as well... but maybe it's too "Xoriat-like".</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8051523, member: 42856"] You're right that a having a single spellcaster being able to cast death ward on every PC is taking a huge chance, especially since death ward can be dispelled by being activated (ie, preventing HP to dropping to 0 but to 1 instead, only to have the Hunger of Mabar killing you and turning you to dust on the next round...). And you're also right that equipping everyone with rings of necrotic protection because we're all going to Mabar takes the fun out of it. Careful adventurers would do that and plan for every encounter or climate type, after all, but it's not really... "fun". Ring of resistance are rare items, so they could be within monetary reach of high level heroes... but if, as you mention rightly, it's negating most of the danger of visiting Mabar, why have them available? I'd very much prefer have the PCs realize that Mabar will kill them quickly, commission a Beacon of Irian that protects from the Hunger of Mabar within a small radius (and have them quest for exotic material component to allow house Cannith to build the prototype... problem, it's effectively a cart-sized item and the range could fluctuate as it takes damage. Having the PCs worry about their mules or horse getting killed because they are tracting the only item that protect them from the hostile environment is more challenging. Or having them jury-rig their beacon back into working after it flickered before the sixty seconds are up and they start being turned to dust... I can see an "horror vibes" coming from that. On the contrary, Irian is milder... I was half expecting the boon of life to have deleterious effect as well... "you're sick, you're cured. you're injured, you're healed, you're fine? All this creative energy in your body will complete you... you're human? Time to say hello to your vestigial wisdom teeth, tail and nictating membrane that are starting to be "cured" as well... but maybe it's too "Xoriat-like". [/QUOTE]
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