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<blockquote data-quote="Hellcow" data-source="post: 8051691" data-attributes="member: 15800"><p>I think this is an excellent idea, and much more compelling than giving everyone a ring of resistance. This is the same sort of answer as where I suggested I'd use a boon from an architect of Irian. Having necrotic resistance <em>will</em> protect you. That doesn't mean that they answer has to BE necrotic resistance; it means that the players have to have SOMETHING that protects them from the Hunger of Mabar. The idea that the plane IS exceptionally lethal is the point of it; if you want a less lethal plane to explore, there's 12 more out there. HAVING it be that lethal allows stories like this, where the players KNOW they are dependent on the beacon, where they have to deal with the challenge of not venturing far from it and keeping it fueled, knowing that if it fails it will be catastrophic. </p><p></p><p>Just saying, it sounds like an adventure I'd want to play!</p></blockquote><p></p>
[QUOTE="Hellcow, post: 8051691, member: 15800"] I think this is an excellent idea, and much more compelling than giving everyone a ring of resistance. This is the same sort of answer as where I suggested I'd use a boon from an architect of Irian. Having necrotic resistance [I]will[/I] protect you. That doesn't mean that they answer has to BE necrotic resistance; it means that the players have to have SOMETHING that protects them from the Hunger of Mabar. The idea that the plane IS exceptionally lethal is the point of it; if you want a less lethal plane to explore, there's 12 more out there. HAVING it be that lethal allows stories like this, where the players KNOW they are dependent on the beacon, where they have to deal with the challenge of not venturing far from it and keeping it fueled, knowing that if it fails it will be catastrophic. Just saying, it sounds like an adventure I'd want to play! [/QUOTE]
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