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<blockquote data-quote="dave2008" data-source="post: 8052336" data-attributes="member: 83242"><p>Of course it doesn't need to follow your logic - it is fantasy after all. </p><p></p><p>As do I. That is essential what I did with my underwater adventure. But it works because what is outside is absolutely deadly. I think that is why the deadliness is great too. Also, you seem to continue to ignore that there is a part that is not deadly. Why do the hinterlands never figure in your responses. You as for a less deadly place and it is given, but you continue to ignore it.</p><p></p><p>It is fine to like what you like and if this was an official WotC supplement I bet they would make it less deadly. But I am glad it is not. I am glad I have it from the author of the setting that this is the amount of deadliness that he intends for this plane. If I as a DM want to change that or find a path around it - great. But I am interested in what the author intended and now we have it. What you or I think is kinda irrelevant IMO. We can always do what we want in our own games, but for a published product I want it to be faithful to what the author wants, not what I want.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8052336, member: 83242"] Of course it doesn't need to follow your logic - it is fantasy after all. As do I. That is essential what I did with my underwater adventure. But it works because what is outside is absolutely deadly. I think that is why the deadliness is great too. Also, you seem to continue to ignore that there is a part that is not deadly. Why do the hinterlands never figure in your responses. You as for a less deadly place and it is given, but you continue to ignore it. It is fine to like what you like and if this was an official WotC supplement I bet they would make it less deadly. But I am glad it is not. I am glad I have it from the author of the setting that this is the amount of deadliness that he intends for this plane. If I as a DM want to change that or find a path around it - great. But I am interested in what the author intended and now we have it. What you or I think is kinda irrelevant IMO. We can always do what we want in our own games, but for a published product I want it to be faithful to what the author wants, not what I want. [/QUOTE]
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