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<blockquote data-quote="Marandahir" data-source="post: 8052348" data-attributes="member: 6803643"><p>I too like the Forge Adept, but for a different reason: it essentially confirms that the Artificer killed the Swordmage and took its stuff.</p><p></p><p>I say, good! This is the most elegant and natural way to build an arcane halfcaster warrior. Every take I've ever seen on Swordmage/Battlemage/Bladesinger/Spellsword/Eldritch Knight as a full 5e class have felt like the lore couldn't justify why this wasn't a Fighter, a Wizard, or even a Ranger, Warlock, or Paladin. Furthermore, the arcane gish concept has struggled with name and concept for ever. If it's a Swordmage, why can I use an axe or lance just as well to do my stuff? If I can't, why the restriction to swords, narratively speaking? Is it just to satisfy a fun name?</p><p></p><p>This backdoor way of getting to Arcane Gish through Artificer justifies the all important why and how questions. They're arcane gish because they make and enchant their own weapons and armor. They can use wizard-like spells because they're magical inventors, battles tacticians, magitech engineers. </p><p></p><p>I can totally see future weapons-oriented Artificer subclasses exploring other aspects of the Swordmage concept, such as the magical aegis. This definitely captures the "enchanting weapon" and "magic channelling" concepts, though!</p><p></p><p>Meanwhile, the Maverick is an ingenious take on the Bard's typical territory - the jack of all trades, master of none, but instead of being the musical theatre student who can't pick a lane, they're the math & science student who can't seem to specialize. Brilliant! Might even pull me from the Bard class for the first time to play an Artificer instead for my favourite character concept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marandahir, post: 8052348, member: 6803643"] I too like the Forge Adept, but for a different reason: it essentially confirms that the Artificer killed the Swordmage and took its stuff. I say, good! This is the most elegant and natural way to build an arcane halfcaster warrior. Every take I've ever seen on Swordmage/Battlemage/Bladesinger/Spellsword/Eldritch Knight as a full 5e class have felt like the lore couldn't justify why this wasn't a Fighter, a Wizard, or even a Ranger, Warlock, or Paladin. Furthermore, the arcane gish concept has struggled with name and concept for ever. If it's a Swordmage, why can I use an axe or lance just as well to do my stuff? If I can't, why the restriction to swords, narratively speaking? Is it just to satisfy a fun name? This backdoor way of getting to Arcane Gish through Artificer justifies the all important why and how questions. They're arcane gish because they make and enchant their own weapons and armor. They can use wizard-like spells because they're magical inventors, battles tacticians, magitech engineers. I can totally see future weapons-oriented Artificer subclasses exploring other aspects of the Swordmage concept, such as the magical aegis. This definitely captures the "enchanting weapon" and "magic channelling" concepts, though! Meanwhile, the Maverick is an ingenious take on the Bard's typical territory - the jack of all trades, master of none, but instead of being the musical theatre student who can't pick a lane, they're the math & science student who can't seem to specialize. Brilliant! Might even pull me from the Bard class for the first time to play an Artificer instead for my favourite character concept. :) [/QUOTE]
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