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Exploring Forbidden Lands – A Preview of The Free League’s New Fantasy RPG
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<blockquote data-quote="Staffan" data-source="post: 7724405" data-attributes="member: 907"><p>They're pooled in Tales from the Loop as well, and I guess they will be in this.</p><p></p><p>In Mutant Year Zero, the different colors mean different things when it comes to the decay of characters and their stuff. Green dice come from the mutant's training and practice, and there's no risk in pushing those. Yellow dice come from the mutant's own nature, and pushing those to their limit can take its toll (shown by taking trauma on pushed rolls where yellow dice come up ones). And finally, black dice are the mutant's gear, which when pushed tends to break.</p><p></p><p>In Coriolis, the PCs aren't mutants ravaged by chaotic Rot. They're people in a more-or-less functioning society, and for the most part using proper gear. So they don't have the same "push" mechanic as in MYZ - instead, there is a greater reliance on faith, so the push mechanic is represented by prayer (and the prayer gets balanced by the Dark Between the Stars getting stronger). And in Tales from the Loop, you have a small number of free pushes (fewer the older you get), and in order to push beyond those you get various sorts of trauma that require help, time, and comfort in order to get over.</p><p></p><p>So I don't expect that Fria Ligan will separate out stats, skills, and gear for Forbidden Lands. I do however expect that they will come up with a new twist on the push mechanic.</p><p></p><p>(That said, I'm not a super-big fan of their house system, mostly because I feel characters are too incompetent. Even a person with maxed stat and skill (5+5) only has about a 5-in-6 chance of a success without pushing, and I feel that's too low. And a starting character doing something that they're supposed to be good, but not specialized, at only has about a 60% chance.)</p></blockquote><p></p>
[QUOTE="Staffan, post: 7724405, member: 907"] They're pooled in Tales from the Loop as well, and I guess they will be in this. In Mutant Year Zero, the different colors mean different things when it comes to the decay of characters and their stuff. Green dice come from the mutant's training and practice, and there's no risk in pushing those. Yellow dice come from the mutant's own nature, and pushing those to their limit can take its toll (shown by taking trauma on pushed rolls where yellow dice come up ones). And finally, black dice are the mutant's gear, which when pushed tends to break. In Coriolis, the PCs aren't mutants ravaged by chaotic Rot. They're people in a more-or-less functioning society, and for the most part using proper gear. So they don't have the same "push" mechanic as in MYZ - instead, there is a greater reliance on faith, so the push mechanic is represented by prayer (and the prayer gets balanced by the Dark Between the Stars getting stronger). And in Tales from the Loop, you have a small number of free pushes (fewer the older you get), and in order to push beyond those you get various sorts of trauma that require help, time, and comfort in order to get over. So I don't expect that Fria Ligan will separate out stats, skills, and gear for Forbidden Lands. I do however expect that they will come up with a new twist on the push mechanic. (That said, I'm not a super-big fan of their house system, mostly because I feel characters are too incompetent. Even a person with maxed stat and skill (5+5) only has about a 5-in-6 chance of a success without pushing, and I feel that's too low. And a starting character doing something that they're supposed to be good, but not specialized, at only has about a 60% chance.) [/QUOTE]
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