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<blockquote data-quote="Kinematics" data-source="post: 7950577" data-attributes="member: 6932123"><p>A typo on my part. I meant child mortality — any death under the age of 5. Under the age of 1-2, I'd agree, but I'm not fine-tuning it that much.</p><p></p><p></p><p>This is actually an interesting question. It came up in a question about the use of Plant Growth by druids, and how much that could affect the agricultural community. If a kingdom makes solid use of that, it drastically shifts the population towards urbanization, which in turn shifts towards more non-commoners.</p><p></p><p>Still, the adventuring population probably is much lower than 10% per small town, but I'm not sure how to gauge it in large cities. There's plenty of thieves (rogue class), soldiers (fighter class), and others. In the outlands you have entire barbarian tribes. Etc.</p><p></p><p>I figured 10% is a reasonable number when factoring in retirees who decided a home to return to each day was more important than risking their lives for gold, but it's certainly subject to debate.</p><p></p><p></p><p>Another interesting point. In modern times, the percentage peaked in the 1960's, at 36% — roughly 1/3 children to 2/3 adult. But that's with high post-war birth rates and approaching minimal death rates, so yes, the percentage of the population that are children is going to max out.</p><p></p><p>As for historical data, I'm having a harder time finding numbers. Yes, the average lifespan was much lower, but the child mortality rate was astronomical (40%-45% as a pretty stable rate prior to 1840). As such, I expect that to roughly balance out in terms of percentage of the population that are children.</p><p></p><p>Modern ratios vary between 13% (Japan) and 44% (Nigeria). Hmm.</p><p></p><p>Census data: <a href="https://www.census.gov/prod/2002pubs/censr-4.pdf" target="_blank">https://www.census.gov/prod/2002pubs/censr-4.pdf</a></p><p></p><p>That puts an upper limit for the 50% population mark: about 23 years old. If the population is evenly distributed across those 23 years, then 65% of the 50% are 15 years old or lower, which works out to 33% of the overall population. So the 2/3 adult figure still seems like a good estimate, assuming you take 15 years old as the dividing line (which I was kinda vaguely assuming).</p><p></p><p>Also (from page 56):</p><p></p><p>Which seems reasonable enough to work with.</p><p></p><p></p><p>For this, I basically assumed that the unwilling had already been culled by only assuming 1/3 of all deaths were being raised. It could be lower, but the mindset that allows for universal resurrection means that most people really shouldn't have an issue with it.</p><p></p><p></p><p>Typo: Skilled hireling gets 2 GP per day. So a modest lifestyle with 1 extra gold per day, or a comfortable lifestyle with no extra gold per day.</p><p></p><p>There's definitely going to be budget juggling going on, but since the numbers in the book are at best vague guidelines (because not everyone is going to be earning exactly the same amount of money), I figured it was "close enough". The high end of 5 GP per year is less than 5 SP (silver pieces) per month, which should mostly be a rounding error even at the modest lifestyle.</p><p></p><p></p><p>For this, I'll have to go back and redo the numbers, thinking more about the viable limits rather than hard values. I already redid the numbers twice, and found errors each time, so I won't be surprised I made another error somewhere.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 7950577, member: 6932123"] A typo on my part. I meant child mortality — any death under the age of 5. Under the age of 1-2, I'd agree, but I'm not fine-tuning it that much. This is actually an interesting question. It came up in a question about the use of Plant Growth by druids, and how much that could affect the agricultural community. If a kingdom makes solid use of that, it drastically shifts the population towards urbanization, which in turn shifts towards more non-commoners. Still, the adventuring population probably is much lower than 10% per small town, but I'm not sure how to gauge it in large cities. There's plenty of thieves (rogue class), soldiers (fighter class), and others. In the outlands you have entire barbarian tribes. Etc. I figured 10% is a reasonable number when factoring in retirees who decided a home to return to each day was more important than risking their lives for gold, but it's certainly subject to debate. Another interesting point. In modern times, the percentage peaked in the 1960's, at 36% — roughly 1/3 children to 2/3 adult. But that's with high post-war birth rates and approaching minimal death rates, so yes, the percentage of the population that are children is going to max out. As for historical data, I'm having a harder time finding numbers. Yes, the average lifespan was much lower, but the child mortality rate was astronomical (40%-45% as a pretty stable rate prior to 1840). As such, I expect that to roughly balance out in terms of percentage of the population that are children. Modern ratios vary between 13% (Japan) and 44% (Nigeria). Hmm. Census data: [URL]https://www.census.gov/prod/2002pubs/censr-4.pdf[/URL] That puts an upper limit for the 50% population mark: about 23 years old. If the population is evenly distributed across those 23 years, then 65% of the 50% are 15 years old or lower, which works out to 33% of the overall population. So the 2/3 adult figure still seems like a good estimate, assuming you take 15 years old as the dividing line (which I was kinda vaguely assuming). Also (from page 56): Which seems reasonable enough to work with. For this, I basically assumed that the unwilling had already been culled by only assuming 1/3 of all deaths were being raised. It could be lower, but the mindset that allows for universal resurrection means that most people really shouldn't have an issue with it. Typo: Skilled hireling gets 2 GP per day. So a modest lifestyle with 1 extra gold per day, or a comfortable lifestyle with no extra gold per day. There's definitely going to be budget juggling going on, but since the numbers in the book are at best vague guidelines (because not everyone is going to be earning exactly the same amount of money), I figured it was "close enough". The high end of 5 GP per year is less than 5 SP (silver pieces) per month, which should mostly be a rounding error even at the modest lifestyle. For this, I'll have to go back and redo the numbers, thinking more about the viable limits rather than hard values. I already redid the numbers twice, and found errors each time, so I won't be surprised I made another error somewhere. [/QUOTE]
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