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Exploring the economics of Raise Dead
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<blockquote data-quote="Jfdlsjfd" data-source="post: 7950776" data-attributes="member: 42856"><p>Level 10ish characters are in the "national heroes" league. How many national heroes does the United States currently have? Do you think there are 300 millions * 1 in 115 000 = 2600 clerics (you can lump doctor with church leaders) that would have this level of notoriety to be acknowledged as nationwide heroes? My country is supposed to have 565 of them and I'd have trouble naming even one...</p><p></p><p>The assumption that half of each population of hero reaches the next level could be too ambitious. I'd wager that most (95%)people with class level take part in ONE adventure in their life (and it becomes the story the whole village is speaking about, when Steve the Local Hero charged at the three terrorists and disarmed them before they could shoot people), a few might have several but very few would be <em>consistently</em> having adventures and gain XP. Among them, the "one in two" rule could stand... but the availability of clerics would be significantly less if you had 0.05*0.05*0.05 as the proportion of people going through level 1-3 before switching to 1 in 2.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 7950776, member: 42856"] Level 10ish characters are in the "national heroes" league. How many national heroes does the United States currently have? Do you think there are 300 millions * 1 in 115 000 = 2600 clerics (you can lump doctor with church leaders) that would have this level of notoriety to be acknowledged as nationwide heroes? My country is supposed to have 565 of them and I'd have trouble naming even one... The assumption that half of each population of hero reaches the next level could be too ambitious. I'd wager that most (95%)people with class level take part in ONE adventure in their life (and it becomes the story the whole village is speaking about, when Steve the Local Hero charged at the three terrorists and disarmed them before they could shoot people), a few might have several but very few would be [I]consistently[/I] having adventures and gain XP. Among them, the "one in two" rule could stand... but the availability of clerics would be significantly less if you had 0.05*0.05*0.05 as the proportion of people going through level 1-3 before switching to 1 in 2. [/QUOTE]
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