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Exploring the economics of Raise Dead
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<blockquote data-quote="Coroc" data-source="post: 7954027" data-attributes="member: 6895991"><p>Very good statistical calculation.</p><p></p><p>I see some controversies though, first you worked with fixed prices, which might not be a controversy at all, since middle ages did not know interest based money system for long periods of times. There were some periods of up to 100 years in medieval times where the (fixed by ruling) price of e.g. a chicken at the local farmers market in a country would not change over that period.</p><p></p><p>On the other hand greed is in all of us, in some it is more, in others less. To raise someone is made "expensive" as per RAW and PHB. That is to be taken as a synonym for "it is worth any price" imho.</p><p>(5e economics with given prices is not feasible, as a side note, change every gold price for most items into silver and you get closer to realistic values, keep most wages and fees like they are, though)</p><p>But back on topic: Someone got a monopole and is willing to sell to everyone in need, and the relatives or friends of the one in need WILL pay any price. </p><p>As paradox as it sounds, but in the world you describe a raise from the dead of any kind might be much more expensive just by these reasons.</p><p>So your "life insurance" scheme maybe does not work (it would be a nice social dream though)</p><p></p><p>To spin that further: If a good is available to someone who wants it above anything else, and that someone cannot afford it but is of the rougher kind, it might well be that the priests and clerics are kidnapped or extorted to perform the service.</p><p></p><p>You can go the same way with other clerical cures: lesser restoration, even a cure wounds could be in high demand. Therefore, if you insist on a populace made up of a certain not small portion of clerics, it might be better to use the usual delimiters at on whom they would cast such a spell (based on faith etc.)</p><p></p><p>Other than that I really recommend that raising is not the norm, means the number of clerics who can cast it should be exceptional small, if you do not like logical fallacies in your game world.</p><p></p><p>Kudos though on your inspiration for this thread, the kidnapping scenario and workarounds .</p></blockquote><p></p>
[QUOTE="Coroc, post: 7954027, member: 6895991"] Very good statistical calculation. I see some controversies though, first you worked with fixed prices, which might not be a controversy at all, since middle ages did not know interest based money system for long periods of times. There were some periods of up to 100 years in medieval times where the (fixed by ruling) price of e.g. a chicken at the local farmers market in a country would not change over that period. On the other hand greed is in all of us, in some it is more, in others less. To raise someone is made "expensive" as per RAW and PHB. That is to be taken as a synonym for "it is worth any price" imho. (5e economics with given prices is not feasible, as a side note, change every gold price for most items into silver and you get closer to realistic values, keep most wages and fees like they are, though) But back on topic: Someone got a monopole and is willing to sell to everyone in need, and the relatives or friends of the one in need WILL pay any price. As paradox as it sounds, but in the world you describe a raise from the dead of any kind might be much more expensive just by these reasons. So your "life insurance" scheme maybe does not work (it would be a nice social dream though) To spin that further: If a good is available to someone who wants it above anything else, and that someone cannot afford it but is of the rougher kind, it might well be that the priests and clerics are kidnapped or extorted to perform the service. You can go the same way with other clerical cures: lesser restoration, even a cure wounds could be in high demand. Therefore, if you insist on a populace made up of a certain not small portion of clerics, it might be better to use the usual delimiters at on whom they would cast such a spell (based on faith etc.) Other than that I really recommend that raising is not the norm, means the number of clerics who can cast it should be exceptional small, if you do not like logical fallacies in your game world. Kudos though on your inspiration for this thread, the kidnapping scenario and workarounds . [/QUOTE]
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