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Exploring the Hase-Suna Complex (Manzanita judging) [Concluded]
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<blockquote data-quote="DerHauptman" data-source="post: 2999036" data-attributes="member: 39988"><p><span style="color: Sienna">Well,</span> says Zurd as he starts gathering up some of the less squished rats by their little tails...</p><p></p><p><span style="color: Sienna">As I gather our diner I will ponder this question Lokin...</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">I am thinking that when the old occupants died from drinking the wrong potions at the wrong times based on their lack of a competent labeling system they left behind some staff and what not. </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">These stalwart few being loyal to their masters decided to stay on and maintain this place in all its splendor. Well they were so attached to it that they were able to cross into undeath to protect what was left of their masters supplies. Some copper and silver coins a potion, two scrolls and some small cans of foodstuffs. Oh and that shield there...unless it was carried in by someone else. </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Once they became undead they lacked the intellect to turn the knobs on the door and were trapped here in this storeroom. </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Heres where it gets tricky...</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Later perhaps some lizardmen come in and decided this was a good place from which to raid the travelers on the road nearby. Its out of sight underground and relatively off the beaten path. It is associated with boggey men </span> <looking at Kongu> <span style="color: Sienna">unless I am mistaken of course madam. Making it an ideal hideout for real boggey men. </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">The orcish voice is a mystery to me, unless the orcs have run the lizardmen off after our first attack on the place weakened them significantly. We didn't hear the orc until after the big fight in the halls, so that seems plausible. </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">As for what awaits us....</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Orcs, being opportunists could have killed or enslaved all the remaining lizardmen, taken what they could, eaten the remains and left for greener pastures. They may well have encountered the zombies in this room and fled fearing some kind of sickness for it is a common orcish story that the bite of a zombie can make one turn into one in due course. The removal of the head is the only way to make sure the creature stays dead - speaking of... Kol be a good man and remove those heads if you would for the sake of us all. Who knows if those tales are true? </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Perhaps the orcs are still here or even worse perhaps the orcs and lizardmen could have a loose conspiracy to raid the traveling caravans and travelers on the road which means they probably have effective and relatively smart leaders nearby. That would be bad for us - bad indeed. </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Then I guess it could all just be some sort of random setup; simply a mix of random doors with random challenges and rewards created to test us somehow. Might be its sole purpose is to facilitate our growth into seasoned adventurers for some nefarious purpose later on. Imagine if you will, a sort of filler to take up our time while we grow into our potential and can take some bigger joint undertaking with far reaching goals and rewards or dire consequences for failure. Fame fortune - all that stuff there! </span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Or, or, or...</span>looking around and turning a little red> </p><p></p><p><span style="color: Sienna">Sorry, sort of got caught up there....</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Well...someone else have any ideas? </span></p></blockquote><p></p>
[QUOTE="DerHauptman, post: 2999036, member: 39988"] [COLOR=Sienna]Well,[/COLOR] says Zurd as he starts gathering up some of the less squished rats by their little tails... [COLOR=Sienna]As I gather our diner I will ponder this question Lokin... I am thinking that when the old occupants died from drinking the wrong potions at the wrong times based on their lack of a competent labeling system they left behind some staff and what not. These stalwart few being loyal to their masters decided to stay on and maintain this place in all its splendor. Well they were so attached to it that they were able to cross into undeath to protect what was left of their masters supplies. Some copper and silver coins a potion, two scrolls and some small cans of foodstuffs. Oh and that shield there...unless it was carried in by someone else. Once they became undead they lacked the intellect to turn the knobs on the door and were trapped here in this storeroom. Heres where it gets tricky... Later perhaps some lizardmen come in and decided this was a good place from which to raid the travelers on the road nearby. Its out of sight underground and relatively off the beaten path. It is associated with boggey men [/COLOR] <looking at Kongu> [COLOR=Sienna]unless I am mistaken of course madam. Making it an ideal hideout for real boggey men. The orcish voice is a mystery to me, unless the orcs have run the lizardmen off after our first attack on the place weakened them significantly. We didn't hear the orc until after the big fight in the halls, so that seems plausible. As for what awaits us.... Orcs, being opportunists could have killed or enslaved all the remaining lizardmen, taken what they could, eaten the remains and left for greener pastures. They may well have encountered the zombies in this room and fled fearing some kind of sickness for it is a common orcish story that the bite of a zombie can make one turn into one in due course. The removal of the head is the only way to make sure the creature stays dead - speaking of... Kol be a good man and remove those heads if you would for the sake of us all. Who knows if those tales are true? Perhaps the orcs are still here or even worse perhaps the orcs and lizardmen could have a loose conspiracy to raid the traveling caravans and travelers on the road which means they probably have effective and relatively smart leaders nearby. That would be bad for us - bad indeed. Then I guess it could all just be some sort of random setup; simply a mix of random doors with random challenges and rewards created to test us somehow. Might be its sole purpose is to facilitate our growth into seasoned adventurers for some nefarious purpose later on. Imagine if you will, a sort of filler to take up our time while we grow into our potential and can take some bigger joint undertaking with far reaching goals and rewards or dire consequences for failure. Fame fortune - all that stuff there! Or, or, or...[/COLOR]looking around and turning a little red> [COLOR=Sienna]Sorry, sort of got caught up there.... Well...someone else have any ideas? [/COLOR] [/QUOTE]
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