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Exploring the Wayfinder's Guide to Eberron
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<blockquote data-quote="Staffan" data-source="post: 7755158" data-attributes="member: 907"><p>The amount of "playtest" material in the Wayfarer's Guide is rather miniscule: 11 pages of Eberron-specific races, plus about 7 pages about dragonmarks (counting each mark as having about 1/4 page of playtest material in terms of the dragonmarked subraces). So about 18 pages out of 174, or just over 10%.</p><p></p><p>The rest of it makes for an <strong>awesome</strong> Player's Guide to Eberron. Seriously, if I wrote a Player's Guide to Eberron, and I was any good at it, <strong>this</strong> is what I would write. There's an introduction that explains what sets Eberron apart from other worlds, and then a page on each Khorvaire nation with a heavy focus on player stuff. That attitude goes on for the rest of the book.</p><p></p><p>Seriously, I think that just as a ~150-page player's guide, this book is worth the money I spent on it. The rules bits are great, but I'm happy with the player's guide bit. Of course, I <strong>am</strong> an Eberron fan of old, so I have the more detailed material available as well to draw on for when designing adventures or if a player wants more, but this is pretty much exactly right for player-focused material.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7755158, member: 907"] The amount of "playtest" material in the Wayfarer's Guide is rather miniscule: 11 pages of Eberron-specific races, plus about 7 pages about dragonmarks (counting each mark as having about 1/4 page of playtest material in terms of the dragonmarked subraces). So about 18 pages out of 174, or just over 10%. The rest of it makes for an [B]awesome[/B] Player's Guide to Eberron. Seriously, if I wrote a Player's Guide to Eberron, and I was any good at it, [B]this[/B] is what I would write. There's an introduction that explains what sets Eberron apart from other worlds, and then a page on each Khorvaire nation with a heavy focus on player stuff. That attitude goes on for the rest of the book. Seriously, I think that just as a ~150-page player's guide, this book is worth the money I spent on it. The rules bits are great, but I'm happy with the player's guide bit. Of course, I [B]am[/B] an Eberron fan of old, so I have the more detailed material available as well to draw on for when designing adventures or if a player wants more, but this is pretty much exactly right for player-focused material. [/QUOTE]
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