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Explosive runes as a weapon
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<blockquote data-quote="Bront" data-source="post: 2181587" data-attributes="member: 19696"><p>So...</p><p>1. Can't, not a viable writing surface.</p><p>2. See part 1</p><p>3. Fine, other than you have to A) Hit and then Dispell assuming it's embedded in victem or B) Dispel in mid attack, which would require a ready action by a fellow spell caster, and even that's stretching that rule.</p><p>4. Your chance of dispelling your own spell is 50% till 10th and 5% less per level beyond, so you're counting on something that is not garunteed to happen.</p><p>5. If you have somehow managed to get around the other issues listed in 1-4, this would happen, yes.</p><p>6. See part 5.</p><p></p><p>Now, the folly.</p><p></p><p>You are using 2 different 3rd level spells to have at 50% chance of doing 6d6 damage. Why not use 2 fireballs? Slightly bigger, but unless they have evasion, you'll do about the same damage even if they make the save. Better yet, use 2 Magic Missiles, which does a minimum of 6D4+6, no save or other trickeries done, only 2 first level spells, and a much better range and to-hit chance. Or 2 scorching rays, 2 level second level spells that use ranged touch attacks to do 4d6 with no save, and at higher levels, you get multiple rays.</p><p></p><p>While an interesting idea to use the spell, it's unwieldly, and you can duplicate similar effects with other spells to much better effect.</p><p></p><p>Edit: Fixed dispel chances.</p></blockquote><p></p>
[QUOTE="Bront, post: 2181587, member: 19696"] So... 1. Can't, not a viable writing surface. 2. See part 1 3. Fine, other than you have to A) Hit and then Dispell assuming it's embedded in victem or B) Dispel in mid attack, which would require a ready action by a fellow spell caster, and even that's stretching that rule. 4. Your chance of dispelling your own spell is 50% till 10th and 5% less per level beyond, so you're counting on something that is not garunteed to happen. 5. If you have somehow managed to get around the other issues listed in 1-4, this would happen, yes. 6. See part 5. Now, the folly. You are using 2 different 3rd level spells to have at 50% chance of doing 6d6 damage. Why not use 2 fireballs? Slightly bigger, but unless they have evasion, you'll do about the same damage even if they make the save. Better yet, use 2 Magic Missiles, which does a minimum of 6D4+6, no save or other trickeries done, only 2 first level spells, and a much better range and to-hit chance. Or 2 scorching rays, 2 level second level spells that use ranged touch attacks to do 4d6 with no save, and at higher levels, you get multiple rays. While an interesting idea to use the spell, it's unwieldly, and you can duplicate similar effects with other spells to much better effect. Edit: Fixed dispel chances. [/QUOTE]
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Explosive runes as a weapon
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