Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Expressing Damage without hit points?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 1359304" data-attributes="member: 177"><p>Well, I'd think you'd not want to express things in terms of absolute number of hit points of damage dealt. A loss of 10 hit points might kill a 1st level character, but be a minor thing to a 20th level fighter.</p><p></p><p>Also note that hit point loss does not corresspond to actual bodily damage, especially for higher level characters. It's an amalgam of many things - actual wounds, minor scratches, muscle pulls, fatigue, luck, and the ineffible epically heroic ability to avoid dying when someone's trying to chop you into pieces. It's a wearning down of overall ability to resist dying.</p><p></p><p>This can make description a little tough, cinematically. Not all "hits" actually invovle bodily damage that would show "on screen", so to speak. Things get even more difficult when you factor in subdual damage.</p><p></p><p>And, if you describe each hit individually, it can be very difficult for the player to figure out even vaguely where they stand - "I've taken two nastily purpling contusions and one gash across the chest. What does that mean?" Most players (reasonably rightly, I think) expect that a person has a decent clue as to how much more punishment they can take, and how much pain they are in. A well crafted encounter can be tough, and characters can die if they don't know how much oomph they have left. They may well get upset if they feel you didn't give them a clear enough description. </p><p></p><p>You might consider describing the combat cinematically, and giving the player a vage idea of the fraction of the hit points he has left, rounded to the nearest 10% or something. "The minotaur takes a mighty swing with his axe, and you have to lean over backwards to avoid the stroke. You feel a twinge near your spine, and are down to about 80% of your total HP."</p></blockquote><p></p>
[QUOTE="Umbran, post: 1359304, member: 177"] Well, I'd think you'd not want to express things in terms of absolute number of hit points of damage dealt. A loss of 10 hit points might kill a 1st level character, but be a minor thing to a 20th level fighter. Also note that hit point loss does not corresspond to actual bodily damage, especially for higher level characters. It's an amalgam of many things - actual wounds, minor scratches, muscle pulls, fatigue, luck, and the ineffible epically heroic ability to avoid dying when someone's trying to chop you into pieces. It's a wearning down of overall ability to resist dying. This can make description a little tough, cinematically. Not all "hits" actually invovle bodily damage that would show "on screen", so to speak. Things get even more difficult when you factor in subdual damage. And, if you describe each hit individually, it can be very difficult for the player to figure out even vaguely where they stand - "I've taken two nastily purpling contusions and one gash across the chest. What does that mean?" Most players (reasonably rightly, I think) expect that a person has a decent clue as to how much more punishment they can take, and how much pain they are in. A well crafted encounter can be tough, and characters can die if they don't know how much oomph they have left. They may well get upset if they feel you didn't give them a clear enough description. You might consider describing the combat cinematically, and giving the player a vage idea of the fraction of the hit points he has left, rounded to the nearest 10% or something. "The minotaur takes a mighty swing with his axe, and you have to lean over backwards to avoid the stroke. You feel a twinge near your spine, and are down to about 80% of your total HP." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Expressing Damage without hit points?
Top