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General Tabletop Discussion
*TTRPGs General
Expressing Damage without hit points?
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<blockquote data-quote="kamosa" data-source="post: 1359438" data-attributes="member: 1037"><p>From experience, I predict you'll have a more cenematic description of the game, but a less cinematic and brave game. Players will overestimate the damage that has been done to them and will react by withdrawing, casting even more healing and generally taking far less risks. </p><p></p><p>In the end, the descriptions become just another short hand for hitpoints and become just as tired as saying how many hitpoints you've taken. IE: I've taken two chest stabs and an arm slash, I'd better be carefull I probably only have 15 or so hitpoints left. It gets tired really quickly for both the player and the GM.</p><p></p><p>As others have suggested, my advice is to spice up the description but also include the damage. IE: the barbarian sweeps aside your sword and delivers a powerful blow to your midsection, take 25 points. This gives the players something to imagine about the combat, but also allows them to keep playing the game and less like they are watching a movie.</p></blockquote><p></p>
[QUOTE="kamosa, post: 1359438, member: 1037"] From experience, I predict you'll have a more cenematic description of the game, but a less cinematic and brave game. Players will overestimate the damage that has been done to them and will react by withdrawing, casting even more healing and generally taking far less risks. In the end, the descriptions become just another short hand for hitpoints and become just as tired as saying how many hitpoints you've taken. IE: I've taken two chest stabs and an arm slash, I'd better be carefull I probably only have 15 or so hitpoints left. It gets tired really quickly for both the player and the GM. As others have suggested, my advice is to spice up the description but also include the damage. IE: the barbarian sweeps aside your sword and delivers a powerful blow to your midsection, take 25 points. This gives the players something to imagine about the combat, but also allows them to keep playing the game and less like they are watching a movie. [/QUOTE]
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Expressing Damage without hit points?
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