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General Tabletop Discussion
*TTRPGs General
Expressing Damage without hit points?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1360250" data-attributes="member: 14403"><p>I haven't playtested it yet but I drew up some rules using the Cyberpunk 2020 damage system in d20 D&D. Basically every time a PC takes damage he has to make a Stun/Shock Fortitude saving throw. All PC's have damage reduction of a sort equal to their CON modifier (replicates the BTM in Cyberpunk) but then again this is because everyone has the same number of "Hit Points", they just deal with the damage differently. You may not have lost all of your "Hit Points" but as you take more and more hits it will be harder to make your Shock save. IRL police officers have fallen unconscious due to the shock of getting shot in the leg rather than any real life threatening damage and these rules reflect that. The "Hit Points" aren't really even that, they are a scale used to determine the modifiers to the Shock saves. Everyone has 20 "Hit Points" and after every 4 points there is a 1 point modifier added to the DC for the Shock save that starts at 10. If a Fighter with a CON of 18 is stabbed with a Short Sword for 5 points of damage he only ticks off one point because he is so tough his CON modifier of 4 reduced it to 1. he still has to make a Fortitude Shock save against DC 10 but the same Fighter at level 1 is going to have a save bonus of +6 and if he took the Great Fortitude Feat he'll have +8. Barbarian DR stacks with the system. In true Cyberpunk fashion it remains truly deadly. Let's say the same Fighter is hit by a 30 point Fireball. His CON modifies that to 26 so he is still a toasty critter. The 6 points that exceed his 20 go straight against his CON. When he loses all 18 points, he is dead for good.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1360250, member: 14403"] I haven't playtested it yet but I drew up some rules using the Cyberpunk 2020 damage system in d20 D&D. Basically every time a PC takes damage he has to make a Stun/Shock Fortitude saving throw. All PC's have damage reduction of a sort equal to their CON modifier (replicates the BTM in Cyberpunk) but then again this is because everyone has the same number of "Hit Points", they just deal with the damage differently. You may not have lost all of your "Hit Points" but as you take more and more hits it will be harder to make your Shock save. IRL police officers have fallen unconscious due to the shock of getting shot in the leg rather than any real life threatening damage and these rules reflect that. The "Hit Points" aren't really even that, they are a scale used to determine the modifiers to the Shock saves. Everyone has 20 "Hit Points" and after every 4 points there is a 1 point modifier added to the DC for the Shock save that starts at 10. If a Fighter with a CON of 18 is stabbed with a Short Sword for 5 points of damage he only ticks off one point because he is so tough his CON modifier of 4 reduced it to 1. he still has to make a Fortitude Shock save against DC 10 but the same Fighter at level 1 is going to have a save bonus of +6 and if he took the Great Fortitude Feat he'll have +8. Barbarian DR stacks with the system. In true Cyberpunk fashion it remains truly deadly. Let's say the same Fighter is hit by a 30 point Fireball. His CON modifies that to 26 so he is still a toasty critter. The 6 points that exceed his 20 go straight against his CON. When he loses all 18 points, he is dead for good. [/QUOTE]
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Expressing Damage without hit points?
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