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<blockquote data-quote="Anubis" data-source="post: 339656" data-attributes="member: 2358"><p>Two things:</p><p></p><p>1) THIS IS NOT A DM CALL.</p><p></p><p>2) THOSE OF YOU NOT REWARDING XP AFTER EVERY ENCOUNTER ARE DOING IT WRONG.</p><p></p><p>This is CLEARLY stated in the PH near the beginning of the "2000 SURVIVAL KIT". It is also repeated with only slightly different wording on page 165 of the DMG. (The slightly different wording is a section that explains XP for situational encounters that are more about plot than fighting.)</p><p></p><p>Here it is, and I quote: "The adventurers don't need to defeat every last monster to earn experience for all of them. If the characters are facing eight goblins, defeat five, and force three to flee, they've earned experience for all eight goblins. They've overcome the challenge that the goblins posed. Conversely, if the adventurers defeat five goblins, then decide to retreat, they receive no experience award."</p><p></p><p>Considering this is not changed in the DMG, errata, or the FAQ, it stands as the rule. You need not kill or even incapacitate opponents to get XP for them, you merely have to "win", even if you never actual fight at all! (To quote the next section: "It's possible for clever players to earn experience points without ever drawing a sword. If the characters' goal is to retrieve an idol from a hidden temple, they'll earn experience points for the ogre guardeven if they wait until it falls asleep before sneaking in. But if they were just wandering around and encountered a sleeping ogre, they wouldn't earn experience points for sneaking past it.")</p><p></p><p>In other words, you aware XP for defeating the enemy in ANY way, be it by killing the opponent, making the opponent retreat, or whatever.</p><p></p><p>MY only question is, what if an opponent runs away and comes back for another fight during the same adventure on the same day?</p></blockquote><p></p>
[QUOTE="Anubis, post: 339656, member: 2358"] Two things: 1) THIS IS NOT A DM CALL. 2) THOSE OF YOU NOT REWARDING XP AFTER EVERY ENCOUNTER ARE DOING IT WRONG. This is CLEARLY stated in the PH near the beginning of the "2000 SURVIVAL KIT". It is also repeated with only slightly different wording on page 165 of the DMG. (The slightly different wording is a section that explains XP for situational encounters that are more about plot than fighting.) Here it is, and I quote: "The adventurers don't need to defeat every last monster to earn experience for all of them. If the characters are facing eight goblins, defeat five, and force three to flee, they've earned experience for all eight goblins. They've overcome the challenge that the goblins posed. Conversely, if the adventurers defeat five goblins, then decide to retreat, they receive no experience award." Considering this is not changed in the DMG, errata, or the FAQ, it stands as the rule. You need not kill or even incapacitate opponents to get XP for them, you merely have to "win", even if you never actual fight at all! (To quote the next section: "It's possible for clever players to earn experience points without ever drawing a sword. If the characters' goal is to retrieve an idol from a hidden temple, they'll earn experience points for the ogre guardeven if they wait until it falls asleep before sneaking in. But if they were just wandering around and encountered a sleeping ogre, they wouldn't earn experience points for sneaking past it.") In other words, you aware XP for defeating the enemy in ANY way, be it by killing the opponent, making the opponent retreat, or whatever. MY only question is, what if an opponent runs away and comes back for another fight during the same adventure on the same day? [/QUOTE]
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