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*Pathfinder & Starfinder
Extended Chill Metal
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<blockquote data-quote="Silver Griffon" data-source="post: 598472" data-attributes="member: 9425"><p>First, let me say that I don't disagree that this is excessive. That's why I put a grinning smiley-face on it. It is a situation that is "broken" and needs to be house-ruled by any sensible DM. However, it IS the most literal interpretation of the rules. Creeping cold reads "The spell deals 1d6 cumulative points of cold damage per round it is in effect (that is, 1d6 on the 1st round, 2d6 on the second, and 3d6 on the third). Only one save is allowed against the spell; if successful, it halves the damage each round." Extend spell doubles the spell's duration, meaning that it is in effect for 6 rounds instead of 3 rounds. 1d6,2d6,3d6,4d6,5d6,6d6. There is nothing in either the spell description or the feat description to suggest that the cumulative nature of the spell would change. Incidentally, I have also yet to see any spell description that specifically described what happens when you use a particular metamagic feat, as you seem to expect.</p><p>A better interpretation would be that the spell would cap out at 3d6 regardless of its duration. It doesn't have a "cool-down" period where damage decreases like with chill metal so it doesn't make sense for it to start over.</p><p>Of course, you mention an improved version of the spell, which I have no access to. So that might contain text that clears all this up. Can you tell me where that improved version is?</p></blockquote><p></p>
[QUOTE="Silver Griffon, post: 598472, member: 9425"] First, let me say that I don't disagree that this is excessive. That's why I put a grinning smiley-face on it. It is a situation that is "broken" and needs to be house-ruled by any sensible DM. However, it IS the most literal interpretation of the rules. Creeping cold reads "The spell deals 1d6 cumulative points of cold damage per round it is in effect (that is, 1d6 on the 1st round, 2d6 on the second, and 3d6 on the third). Only one save is allowed against the spell; if successful, it halves the damage each round." Extend spell doubles the spell's duration, meaning that it is in effect for 6 rounds instead of 3 rounds. 1d6,2d6,3d6,4d6,5d6,6d6. There is nothing in either the spell description or the feat description to suggest that the cumulative nature of the spell would change. Incidentally, I have also yet to see any spell description that specifically described what happens when you use a particular metamagic feat, as you seem to expect. A better interpretation would be that the spell would cap out at 3d6 regardless of its duration. It doesn't have a "cool-down" period where damage decreases like with chill metal so it doesn't make sense for it to start over. Of course, you mention an improved version of the spell, which I have no access to. So that might contain text that clears all this up. Can you tell me where that improved version is? [/QUOTE]
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