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<blockquote data-quote="harmyn" data-source="post: 2099125" data-attributes="member: 13511"><p>My rule is negative HP equal to Con modifier +1 (minimum range of 0 to -1) and death occurs at damage equal to Negative Con. People don't die as much, and characters can get more actions in. Everyone seems to love it.</p><p></p><p>As an example a PC got into a duel with his arch-enemy at the side of the river. In the end the PC was struck down to disabled and was able to return the same kind of blow to the baddie. Another round of combat between two men who were both effectively dying but filled with too much hatred for one another to stop. PC collapsed first. NPC not trusting his almost gone strength spent his last act to roll the PC over the riverbank and into the river. Both fell unconscious. On an even/odd roll the PC ended up butterside up in the river and so didn't die. Made the stablization check with only 2 rounds left before certain death.</p><p></p><p>Gave the game a more heroic/movie feel. I recommend something to extend it out a little.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2099125, member: 13511"] My rule is negative HP equal to Con modifier +1 (minimum range of 0 to -1) and death occurs at damage equal to Negative Con. People don't die as much, and characters can get more actions in. Everyone seems to love it. As an example a PC got into a duel with his arch-enemy at the side of the river. In the end the PC was struck down to disabled and was able to return the same kind of blow to the baddie. Another round of combat between two men who were both effectively dying but filled with too much hatred for one another to stop. PC collapsed first. NPC not trusting his almost gone strength spent his last act to roll the PC over the riverbank and into the river. Both fell unconscious. On an even/odd roll the PC ended up butterside up in the river and so didn't die. Made the stablization check with only 2 rounds left before certain death. Gave the game a more heroic/movie feel. I recommend something to extend it out a little. [/QUOTE]
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