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<blockquote data-quote="Ferdil" data-source="post: 5369527" data-attributes="member: 71730"><p>Another one that cannot understand 4e's (but also 3.x's and D&D's in general) hit point system.</p><p></p><p>HIT POINTS ARE NOT WOUND POINTS</p><p></p><p>Hit point represent a mixture of luck, parrying ability, fatigue, energy, resolve and willpower.</p><p></p><p>The actual hits you take in 4e are two:</p><p></p><p>- The first time you become bloodied in a fight you take a minor wound that causes you to lose some blood.</p><p>- When you get dropped to 0 hp you take a medium wound and fall unconscious.</p><p>If you fail your death saves the wound worsens and you die.</p><p>If you win your death saves the wound was «only a flesh wound»</p><p></p><p>Hit points represent your short term fatigue resources, healing surges represent your long term ones. It is perfectly normal to regain all of them after an extended rest.</p><p></p><p>The system is designed to be cinematic, but also is abstracted enough to allow for realism in narration.</p><p>The idea of healing wounds in role playing games is in fact utterly ridiculous. In fact, if you take some major wound in a weapon fight, you either die or become crippled for life. In D&D you actually never take serious wounds, except when you die.</p><p></p><p>If you want some more (unnecessary) precision in wound tracking you can set up a disease called «broken rib» or whatever, that you must save against at the end of a fight in which you have dropped to 0HP (disease rules are on the dmg, so I'm not really houseruling anything here). The disease track could be something like:</p><p>-1 maxHS -> -1 maxHS and -1 to all attacks -> -2 maxHS ... et cetera</p><p></p><p>For more reading on 4e fluff and why is it an abstract system read this.</p><p><a href="http://www.dyasdesigns.com/roleplay/RoseMagic" target="_blank">http://www.dyasdesigns.com/roleplay/RoseMagic</a>.</p><p></p><p>I admit though that WotC could have used better names than Hit Points and Healing Surges, they can really confuse people about the meaning of HP and HS.</p></blockquote><p></p>
[QUOTE="Ferdil, post: 5369527, member: 71730"] Another one that cannot understand 4e's (but also 3.x's and D&D's in general) hit point system. HIT POINTS ARE NOT WOUND POINTS Hit point represent a mixture of luck, parrying ability, fatigue, energy, resolve and willpower. The actual hits you take in 4e are two: - The first time you become bloodied in a fight you take a minor wound that causes you to lose some blood. - When you get dropped to 0 hp you take a medium wound and fall unconscious. If you fail your death saves the wound worsens and you die. If you win your death saves the wound was «only a flesh wound» Hit points represent your short term fatigue resources, healing surges represent your long term ones. It is perfectly normal to regain all of them after an extended rest. The system is designed to be cinematic, but also is abstracted enough to allow for realism in narration. The idea of healing wounds in role playing games is in fact utterly ridiculous. In fact, if you take some major wound in a weapon fight, you either die or become crippled for life. In D&D you actually never take serious wounds, except when you die. If you want some more (unnecessary) precision in wound tracking you can set up a disease called «broken rib» or whatever, that you must save against at the end of a fight in which you have dropped to 0HP (disease rules are on the dmg, so I'm not really houseruling anything here). The disease track could be something like: -1 maxHS -> -1 maxHS and -1 to all attacks -> -2 maxHS ... et cetera For more reading on 4e fluff and why is it an abstract system read this. [url]http://www.dyasdesigns.com/roleplay/RoseMagic[/url]. I admit though that WotC could have used better names than Hit Points and Healing Surges, they can really confuse people about the meaning of HP and HS. [/QUOTE]
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