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<blockquote data-quote="Wik" data-source="post: 5370005" data-attributes="member: 40177"><p>I love the poll options. We go from Brilliant, to Awesome, to Very good, to.... Horrible.</p><p></p><p>I don't think it's any of those things, personally. I think it's more of an "it's alright" house rule. My big problem with it is this: it doesn't matter.</p><p></p><p>You either have characters with high constitutions that fully reheal, giving the original game effect... or you have characters that are going to take around three or four days to reheal, and maybe a week to get all their surges back. </p><p></p><p>Which means the group either goes into the next fight with the low-con guys at low HP (who will get beaten into the ground), or you wait a week before jumping back into the fray. In essence, you are punishing the people for not putting points into constitution. Ultimately, you are rewarding some builds over others - Shielding Swordmages over Assault Swordmages. Certain types of Warlock over other types of Warlock. Warlords that try to beef up their non-fort defences get screwed (as do many fighters). </p><p></p><p>In short, it's an idea that has heart, and I can see where you're coming from, but this is not a good way to implement it. You're just going to make the game unfun for some players, without changing the fun quotient for the others. </p><p></p><p>Personally, I think a slightly more fair and easy rule would be to just say "you don't fully reheal at an extended rest". PCs that have no surges when they rest have to spend surges in the morning to reheal up. The rest are rejuvenated after a good night's sleep (since really, HP are more about exhaustion than physical damage anyway).</p></blockquote><p></p>
[QUOTE="Wik, post: 5370005, member: 40177"] I love the poll options. We go from Brilliant, to Awesome, to Very good, to.... Horrible. I don't think it's any of those things, personally. I think it's more of an "it's alright" house rule. My big problem with it is this: it doesn't matter. You either have characters with high constitutions that fully reheal, giving the original game effect... or you have characters that are going to take around three or four days to reheal, and maybe a week to get all their surges back. Which means the group either goes into the next fight with the low-con guys at low HP (who will get beaten into the ground), or you wait a week before jumping back into the fray. In essence, you are punishing the people for not putting points into constitution. Ultimately, you are rewarding some builds over others - Shielding Swordmages over Assault Swordmages. Certain types of Warlock over other types of Warlock. Warlords that try to beef up their non-fort defences get screwed (as do many fighters). In short, it's an idea that has heart, and I can see where you're coming from, but this is not a good way to implement it. You're just going to make the game unfun for some players, without changing the fun quotient for the others. Personally, I think a slightly more fair and easy rule would be to just say "you don't fully reheal at an extended rest". PCs that have no surges when they rest have to spend surges in the morning to reheal up. The rest are rejuvenated after a good night's sleep (since really, HP are more about exhaustion than physical damage anyway). [/QUOTE]
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