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General Tabletop Discussion
*Pathfinder & Starfinder
Extended Rest House Rule
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<blockquote data-quote="Sashi" data-source="post: 4270679" data-attributes="member: 61842"><p>It's extra bookkeeping, and gives people with a low con a double-whammy, and will only actually be applicable in corner-cases.</p><p></p><p>Healing surges restore HP/4 per surge, your proposed house rule is functionally identical to the current rule for a constitution score of 16 or higher, rewarding high constitution. People with a high CON already get bonus surges, so you're giving people with high con a double bonus for their score. People with low CON will heal less during a rest, requiring that they spend additional surges to fully recover. This is a double penalty for having a low CON.</p><p></p><p>The classes that tend to have low con also tend to conserve their healing surges better, a wizard will rarely burn through all his surges in a normal adventuring day, and so the difference between "recover full health" and "recover 1/2 health and spend a surge or two" is if he has the surge to spare, which will be "usually", except for that one time that he's completely spent, and has to start the next day with less than full hit points (costing him surges through the next day, or requiring party resources be spent, and getting some grumbles for taking too much damage/not having a high enough CON).</p><p></p><p>This is just about the worst kind of house-rule: most of the time it's irrelevant, and sometimes someone gets screwed over.</p></blockquote><p></p>
[QUOTE="Sashi, post: 4270679, member: 61842"] It's extra bookkeeping, and gives people with a low con a double-whammy, and will only actually be applicable in corner-cases. Healing surges restore HP/4 per surge, your proposed house rule is functionally identical to the current rule for a constitution score of 16 or higher, rewarding high constitution. People with a high CON already get bonus surges, so you're giving people with high con a double bonus for their score. People with low CON will heal less during a rest, requiring that they spend additional surges to fully recover. This is a double penalty for having a low CON. The classes that tend to have low con also tend to conserve their healing surges better, a wizard will rarely burn through all his surges in a normal adventuring day, and so the difference between "recover full health" and "recover 1/2 health and spend a surge or two" is if he has the surge to spare, which will be "usually", except for that one time that he's completely spent, and has to start the next day with less than full hit points (costing him surges through the next day, or requiring party resources be spent, and getting some grumbles for taking too much damage/not having a high enough CON). This is just about the worst kind of house-rule: most of the time it's irrelevant, and sometimes someone gets screwed over. [/QUOTE]
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