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<blockquote data-quote="CovertOps" data-source="post: 5233520" data-attributes="member: 65152"><p>If your DM runs adventures where you can achieve goals this way then he/she is probably doing something wrong.</p><p></p><p>The ritual is to be performed at midnight tonight and you must save the princess before they kill her.</p><p></p><p>There is an army on the way and they'll arrive later tonight. Go and slow them down/harass them so they don't arrive until tomorrow.</p><p></p><p>Go take out the enemy strong hold so they stop attacking the town.</p><p></p><p>If there is no sense of urgency in the missions the PC's must accomplish then you have two issues come up. First, the party will nova all their dailies in a single fight which will dramatically reduce the difficulty of the encounter. Second, it breaks verisimilitude. In my all my examples if you don't finish the job, then there is a pretty bad consequence...the [princess dies/army arrives/town gets attacked] while the party is resting.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5233520, member: 65152"] If your DM runs adventures where you can achieve goals this way then he/she is probably doing something wrong. The ritual is to be performed at midnight tonight and you must save the princess before they kill her. There is an army on the way and they'll arrive later tonight. Go and slow them down/harass them so they don't arrive until tomorrow. Go take out the enemy strong hold so they stop attacking the town. If there is no sense of urgency in the missions the PC's must accomplish then you have two issues come up. First, the party will nova all their dailies in a single fight which will dramatically reduce the difficulty of the encounter. Second, it breaks verisimilitude. In my all my examples if you don't finish the job, then there is a pretty bad consequence...the [princess dies/army arrives/town gets attacked] while the party is resting. [/QUOTE]
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