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extended rests
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<blockquote data-quote="draquila" data-source="post: 5233541" data-attributes="member: 90912"><p>OK, this all makes sense. What if, in my campaign, the opposite is true?</p><p></p><p>The party is captured and attempting to break out of prison. There are about 4 encounters to fight through. This is their first time playing D&D, so by encounter 2 they've blown all their dailies to stay alive. I let them take an extended rest, but they've blown all their dailies again in encounter 3 (they are improving, though!)</p><p></p><p>Now I think in terms of verisimilitude, it doesn't make sense to sleep for 6 hours while doing a prison break. In fact it wouldn't make sense to extended rest at all throughout the entire series of encounters. But that's pretty darned tough for a newbie party, and I want to go easy on them.</p><p></p><p>For our next session since I only have 1 encounter remaining I think I will need to introduce some more in order to pad it out a bit... which means even more encounters without extended rest spots. I guess as the DM I should have considered the sequence of encounters leading up to an extended rest with difficulty in mind.</p><p></p><p>Not sure where to draw the line, at the moment... I guess I'll treat them as having fully rested when we start the next session, and provide safe areas to rest once they've fought a reasonable number of encounters.</p></blockquote><p></p>
[QUOTE="draquila, post: 5233541, member: 90912"] OK, this all makes sense. What if, in my campaign, the opposite is true? The party is captured and attempting to break out of prison. There are about 4 encounters to fight through. This is their first time playing D&D, so by encounter 2 they've blown all their dailies to stay alive. I let them take an extended rest, but they've blown all their dailies again in encounter 3 (they are improving, though!) Now I think in terms of verisimilitude, it doesn't make sense to sleep for 6 hours while doing a prison break. In fact it wouldn't make sense to extended rest at all throughout the entire series of encounters. But that's pretty darned tough for a newbie party, and I want to go easy on them. For our next session since I only have 1 encounter remaining I think I will need to introduce some more in order to pad it out a bit... which means even more encounters without extended rest spots. I guess as the DM I should have considered the sequence of encounters leading up to an extended rest with difficulty in mind. Not sure where to draw the line, at the moment... I guess I'll treat them as having fully rested when we start the next session, and provide safe areas to rest once they've fought a reasonable number of encounters. [/QUOTE]
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