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<blockquote data-quote="KidSnide" data-source="post: 5233756" data-attributes="member: 54710"><p>Cor-Malek is right. You've written up a scenario in which the PCs wouldn't realistically be able to take an extended rest. I know you say that you want to go easy on the PCs, but a four-encounter escape sequence isn't "going easy on the PCs" unless your plan is to have four very weak encounters.</p><p></p><p>That said, it sounds to me like your PCs are already deep in the hole. The obvious choices are to hand-wave them a rest (either by futzing with the rules or creating some sort of magic guard fountain), really cut down the last one or two encounters or re-capture them.</p><p></p><p>My guess is that none of those are very satisfying. My inclination would be to have them discover a secret sewer hatch in the room they're in. That way they could escape into a wider area (where they might not be found) and find a place to hide and rest up. Or, if you prefer, they could escape with a sewer-navigation skill challenge. Other alternatives is to let them take guard uniforms and role-play / skill challenge their way out of the prison. Or, if there is a limit to the total number of potential reinforcements, your PCs could barricade themselves inside the captured part of the prison and plan a break-out after they've rested up.</p><p></p><p>I hope that helps.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5233756, member: 54710"] Cor-Malek is right. You've written up a scenario in which the PCs wouldn't realistically be able to take an extended rest. I know you say that you want to go easy on the PCs, but a four-encounter escape sequence isn't "going easy on the PCs" unless your plan is to have four very weak encounters. That said, it sounds to me like your PCs are already deep in the hole. The obvious choices are to hand-wave them a rest (either by futzing with the rules or creating some sort of magic guard fountain), really cut down the last one or two encounters or re-capture them. My guess is that none of those are very satisfying. My inclination would be to have them discover a secret sewer hatch in the room they're in. That way they could escape into a wider area (where they might not be found) and find a place to hide and rest up. Or, if you prefer, they could escape with a sewer-navigation skill challenge. Other alternatives is to let them take guard uniforms and role-play / skill challenge their way out of the prison. Or, if there is a limit to the total number of potential reinforcements, your PCs could barricade themselves inside the captured part of the prison and plan a break-out after they've rested up. I hope that helps. -KS [/QUOTE]
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