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<blockquote data-quote="MrBeens" data-source="post: 5234177" data-attributes="member: 62153"><p>Couple of things to bear in mind (especially as you are new to the game)</p><p></p><p>1) Just becuase you are out of daily powers doesn't mean that you cannot carry on. Make sure the players understand this. Granted this does get easier at higher levels when you have more encounter powers etc.</p><p>Ultimatly the PCs have to trust that you will put together a series of encounters that are doable as long as they work as a team and spread their powers and actions points out sensibly.</p><p></p><p>2) Don't equate the adventuring day to a session, and don't feel pressured to make sure that each session ends in a nice safe place.</p><p>It is perfectly fine to end a session in the middle of a dungeon and just pickup right where you left off next session.</p><p></p><p>3) Don't be afraid to make mistakes, or change the way you do things later as you get more used to the rules.</p><p>The main thing is that you and your friends are having fun. Make sure that if anything does change, or you throw them a bone as they are new (like letting them get their powers back), they understand why the change has happened and that they understand the change.</p><p></p><p>For the game to work well they need to trust that you will be constructing fair and balanced encounters, you need to trust that they are not going to abuse the situations.</p></blockquote><p></p>
[QUOTE="MrBeens, post: 5234177, member: 62153"] Couple of things to bear in mind (especially as you are new to the game) 1) Just becuase you are out of daily powers doesn't mean that you cannot carry on. Make sure the players understand this. Granted this does get easier at higher levels when you have more encounter powers etc. Ultimatly the PCs have to trust that you will put together a series of encounters that are doable as long as they work as a team and spread their powers and actions points out sensibly. 2) Don't equate the adventuring day to a session, and don't feel pressured to make sure that each session ends in a nice safe place. It is perfectly fine to end a session in the middle of a dungeon and just pickup right where you left off next session. 3) Don't be afraid to make mistakes, or change the way you do things later as you get more used to the rules. The main thing is that you and your friends are having fun. Make sure that if anything does change, or you throw them a bone as they are new (like letting them get their powers back), they understand why the change has happened and that they understand the change. For the game to work well they need to trust that you will be constructing fair and balanced encounters, you need to trust that they are not going to abuse the situations. [/QUOTE]
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