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extended rests
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<blockquote data-quote="Katana_Geldar" data-source="post: 5234184" data-attributes="member: 85476"><p>Tabletop RPGs are a lot about trust, and it goes both ways. They players need to know you are not going to feed them to the lions, and you need to know when the players are going to scam you. It sounds as if they are taking advantage of your generousity, and the simple solution here is to <strong>take it away</strong>.</p><p> </p><p>They sound as if they view taking extended rests as save scumming, when they're not. You need to firmly establish with them why you take extended rests and when to take them. If they want to take one too soon, find some way to limit them.</p><p> </p><p>"The ground here is stony and wet and you can find no place to set up camp."</p><p>"The road is filled with brigands/ghosts/wolves."</p><p> </p><p>Extended rests should either be taken when the party is at the end of their tether (<strong>very </strong>low on healing surges), the wizard/swordmage needs to switch spells from their book or there is some quest-specific reason (eg, you're in a town and there's a curfew and you want to stay on the right side of the law).</p><p> </p><p>If the party realises you are limiting their extended rests, they may be more choosy when to take them and therefore better with their daily powers. (I agree that Daily Powers should be saved for bosses and for last resorts). And if they still insist on taking extended rests, then interrupt them with a random encounter.</p><p> </p><p>And there is nothing like an encounter when you have no healing surges, no dailies and you are on level 1. Living on the edge, baby!</p></blockquote><p></p>
[QUOTE="Katana_Geldar, post: 5234184, member: 85476"] Tabletop RPGs are a lot about trust, and it goes both ways. They players need to know you are not going to feed them to the lions, and you need to know when the players are going to scam you. It sounds as if they are taking advantage of your generousity, and the simple solution here is to [B]take it away[/B]. They sound as if they view taking extended rests as save scumming, when they're not. You need to firmly establish with them why you take extended rests and when to take them. If they want to take one too soon, find some way to limit them. "The ground here is stony and wet and you can find no place to set up camp." "The road is filled with brigands/ghosts/wolves." Extended rests should either be taken when the party is at the end of their tether ([B]very [/B]low on healing surges), the wizard/swordmage needs to switch spells from their book or there is some quest-specific reason (eg, you're in a town and there's a curfew and you want to stay on the right side of the law). If the party realises you are limiting their extended rests, they may be more choosy when to take them and therefore better with their daily powers. (I agree that Daily Powers should be saved for bosses and for last resorts). And if they still insist on taking extended rests, then interrupt them with a random encounter. And there is nothing like an encounter when you have no healing surges, no dailies and you are on level 1. Living on the edge, baby! [/QUOTE]
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