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extended rests
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<blockquote data-quote="draquila" data-source="post: 5234327" data-attributes="member: 90912"><p>They're custom built, and not particularly strong. I'm letting them rebuild from scratch now that we all have a better idea how the game plays.</p><p></p><p></p><p></p><p>Thanks for all the tips <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Yeah at the moment I'm not sure I trust myself to construct fair and balanced encounters. And seriously, while I have had some experience with video games that involves tank/heal/dps, this party are <strong><em>really</em></strong> newbies with the whole thing. I think if any of you witnessed our first game you'd all be horrified. The main reason they all blew their dailies is because I misunderstood the rules about calculating attack rolls for melee powers (didn't include weapon proficiencies) and they just kept missing. And the ranged strikers had no concept of hiding behind the defenders. We didn't even mention opportunity attacks until encounter 3, because it was impossible for them to grasp so many new concepts at once. I think our game can be summarised by what the Fighter said at the end:</p><p></p><p>"Oh I <em>finally</em> figured out what 1d12 means..." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>That's a bit harsh... I never actually explained extended rests vs short rests to them during the game (because I hadn't read up on the rules about them at the time, myself).</p><p></p><p>So anyway, that's why I'm going easy on them. I think they deserve to get their dailies back given the fact that I'd made so many mistakes with the rules ("So you can move and attack diagonally, lol?") - it doesn't make a lot of RP sense, but yeah, we're just starting out. I think it's ok to make some mistakes.</p><p></p><p>My initial question was more for future reference than our current game, where I just feel like I've gotten myself in a bit of a hole.</p></blockquote><p></p>
[QUOTE="draquila, post: 5234327, member: 90912"] They're custom built, and not particularly strong. I'm letting them rebuild from scratch now that we all have a better idea how the game plays. Thanks for all the tips :). Yeah at the moment I'm not sure I trust myself to construct fair and balanced encounters. And seriously, while I have had some experience with video games that involves tank/heal/dps, this party are [B][I]really[/I][/B] newbies with the whole thing. I think if any of you witnessed our first game you'd all be horrified. The main reason they all blew their dailies is because I misunderstood the rules about calculating attack rolls for melee powers (didn't include weapon proficiencies) and they just kept missing. And the ranged strikers had no concept of hiding behind the defenders. We didn't even mention opportunity attacks until encounter 3, because it was impossible for them to grasp so many new concepts at once. I think our game can be summarised by what the Fighter said at the end: "Oh I [I]finally[/I] figured out what 1d12 means..." :o That's a bit harsh... I never actually explained extended rests vs short rests to them during the game (because I hadn't read up on the rules about them at the time, myself). So anyway, that's why I'm going easy on them. I think they deserve to get their dailies back given the fact that I'd made so many mistakes with the rules ("So you can move and attack diagonally, lol?") - it doesn't make a lot of RP sense, but yeah, we're just starting out. I think it's ok to make some mistakes. My initial question was more for future reference than our current game, where I just feel like I've gotten myself in a bit of a hole. [/QUOTE]
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