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<blockquote data-quote="delericho" data-source="post: 5686757" data-attributes="member: 22424"><p>In general, the 15 minute adventuring day is a playstyle issue, so you should probably just talk to your players.</p><p></p><p>However, a few suggestions (you won't want to use all of these all the time):</p><p></p><p>- Don't allow more than one Extended Rest per 24 hour period. There's only so much sleep the characters can take!</p><p></p><p>- Don't allow an Extended Rest unless the party can find a suitable resting spot: it must be relatively secure, relatively defensible, they must consume one day's rations/water, they must have tents available... basically, set the conditions as tough as you need to for it to feel 'right'.</p><p></p><p>- When the PCs take an Ex Rest, have the monsters re-group, reinforce and re-equip. If the party are resting too often, it's valid for you to up the monster numbers <em>without</em> increasing the XP/treasure - the party are taking it easy, facing lesser challenges than the monster numbers would indicate, so they get less reward.</p><p></p><p>- Throw in random encounters, especially at night (and double especially if they're resting in the dungeon). When there is an attack, be especially anal about the PCs being unprepared - require an action to get out of the tent, an action to grab a weapon, many actions to don armour...</p><p></p><p>- Include time-based quests, either directly (in three days, the sun dies...), or indirectly (there's another party out there, if you don't act fast, they get the glory!).</p></blockquote><p></p>
[QUOTE="delericho, post: 5686757, member: 22424"] In general, the 15 minute adventuring day is a playstyle issue, so you should probably just talk to your players. However, a few suggestions (you won't want to use all of these all the time): - Don't allow more than one Extended Rest per 24 hour period. There's only so much sleep the characters can take! - Don't allow an Extended Rest unless the party can find a suitable resting spot: it must be relatively secure, relatively defensible, they must consume one day's rations/water, they must have tents available... basically, set the conditions as tough as you need to for it to feel 'right'. - When the PCs take an Ex Rest, have the monsters re-group, reinforce and re-equip. If the party are resting too often, it's valid for you to up the monster numbers [i]without[/i] increasing the XP/treasure - the party are taking it easy, facing lesser challenges than the monster numbers would indicate, so they get less reward. - Throw in random encounters, especially at night (and double especially if they're resting in the dungeon). When there is an attack, be especially anal about the PCs being unprepared - require an action to get out of the tent, an action to grab a weapon, many actions to don armour... - Include time-based quests, either directly (in three days, the sun dies...), or indirectly (there's another party out there, if you don't act fast, they get the glory!). [/QUOTE]
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