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<blockquote data-quote="Raikun" data-source="post: 5688345" data-attributes="member: 95943"><p>I mentioned this in another thread but I think it might help here too...</p><p></p><p>but I houseruled extended rests so that they don't give back all of your resources unless you're in an actual house/bed/inn. In the wilderness (or dungeon etc), if the players take an extended rest they have to do skill checks to set up camp and depending on their checks they get a number of surges and chances to recharge their dailies, etc.</p><p></p><p>Then all you have to do is enforce the passage of time (or at least create the illusion of it), so that the bad guys still are setting up their plans etc as time passes, and the 15 minute work day really is all but solved.</p></blockquote><p></p>
[QUOTE="Raikun, post: 5688345, member: 95943"] I mentioned this in another thread but I think it might help here too... but I houseruled extended rests so that they don't give back all of your resources unless you're in an actual house/bed/inn. In the wilderness (or dungeon etc), if the players take an extended rest they have to do skill checks to set up camp and depending on their checks they get a number of surges and chances to recharge their dailies, etc. Then all you have to do is enforce the passage of time (or at least create the illusion of it), so that the bad guys still are setting up their plans etc as time passes, and the 15 minute work day really is all but solved. [/QUOTE]
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