Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Extending the adventuring day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kzach" data-source="post: 4834789" data-attributes="member: 56189"><p>The adventuring day seems to hinge on two main factors in 4e: healing surges and daily usage. If players have used all their character's dailies, they tend not to want to go on, especially if they think a boss encounter is due. And without healing surges, it's a no-brainer to stop and rest.</p><p></p><p>As I mentioned in a previous thread, I also dislike the accounting to do with milestones so this gets rid of them as well, whilst providing a counter-balance to avoid action points every encounter making the group too powerful.</p><p></p><p></p><p>Healing surges are renamed to 'Hero Points'.</p><p></p><p>Any time an item daily is used or any time you use an action point, you use a hero point.</p><p></p><p>You can use as many item dailies in a combat as you wish.</p><p></p><p>You can only use one action point in a combat.</p><p></p><p>New consumable items help rejuvenate hero points during the adventuring day. These consumables can be used once between extended rests. They restore 3 plus the character's Constitution or Intelligence bonus (you refresh the mind and body) of hero points.</p><p></p><p>These include but are not limited to the following:</p><p></p><p>- Elven Bread: a biscuit-like bread that can be stored in a dry container for several weeks without going bad. Is very dry but quite sweet.</p><p></p><p>- Dwarven Meal: this floury substance is the ground grains and other additions that are kept a highly guarded secret. Often ale is added to make a paste that is either ingested like gruel or sometimes cooked in stews as dumplings or baked over a fire into a hard bread.</p><p></p><p>- Orcish Jerky: this is not necessarily of animal content however it is highly nutritious and tastes like chicken.</p><p></p><p>- Halfling's Tonic Water: who knows what is in this stuff! It tastes terrible yet it perks you up immediately and is undeniably refreshing.</p><p></p><p>- Eladrin Elixir: an arcane concoction that few even amongst the eladrin know how to craft. It tastes like a mango smoothie yet is bright blue and quite viscous, with sparkles in the liquid.</p><p></p><p>- Human's Stout: handed down from generation to generation, only the finest ale conners and brewers know the secrets of how to brew this ale. Rumour has it that it must be brewed in a bare earth kettle over a nexus point of ley line energy, however nothing has been confirmed.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4834789, member: 56189"] The adventuring day seems to hinge on two main factors in 4e: healing surges and daily usage. If players have used all their character's dailies, they tend not to want to go on, especially if they think a boss encounter is due. And without healing surges, it's a no-brainer to stop and rest. As I mentioned in a previous thread, I also dislike the accounting to do with milestones so this gets rid of them as well, whilst providing a counter-balance to avoid action points every encounter making the group too powerful. Healing surges are renamed to 'Hero Points'. Any time an item daily is used or any time you use an action point, you use a hero point. You can use as many item dailies in a combat as you wish. You can only use one action point in a combat. New consumable items help rejuvenate hero points during the adventuring day. These consumables can be used once between extended rests. They restore 3 plus the character's Constitution or Intelligence bonus (you refresh the mind and body) of hero points. These include but are not limited to the following: - Elven Bread: a biscuit-like bread that can be stored in a dry container for several weeks without going bad. Is very dry but quite sweet. - Dwarven Meal: this floury substance is the ground grains and other additions that are kept a highly guarded secret. Often ale is added to make a paste that is either ingested like gruel or sometimes cooked in stews as dumplings or baked over a fire into a hard bread. - Orcish Jerky: this is not necessarily of animal content however it is highly nutritious and tastes like chicken. - Halfling's Tonic Water: who knows what is in this stuff! It tastes terrible yet it perks you up immediately and is undeniably refreshing. - Eladrin Elixir: an arcane concoction that few even amongst the eladrin know how to craft. It tastes like a mango smoothie yet is bright blue and quite viscous, with sparkles in the liquid. - Human's Stout: handed down from generation to generation, only the finest ale conners and brewers know the secrets of how to brew this ale. Rumour has it that it must be brewed in a bare earth kettle over a nexus point of ley line energy, however nothing has been confirmed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Extending the adventuring day
Top