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Extensive Character Sheets Are GM Oppression
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<blockquote data-quote="Squared" data-source="post: 9395972" data-attributes="member: 7042756"><p>As a GM I am not a fan of saying "No, you can't do that" to my players. They will always have the opportunity to try and roll for it.</p><p></p><p>In the specific example given I assume that Intellect is just describing Education and would say that his character would have disadvantage, or merely have a low score because he has low strength on Operate Heavy Machinery or Craft or which ever skill is appropriate for this given the system. A wizard is usually not going to be very handy. </p><p></p><p>On the other hand if he were to use his Education to try and reason how the whole thing goes together to assist another character in their task. Mostly because I like it when characters have to work together.</p><p></p><p>Another option, particularly early in a campaign would be to say that the player can describe some of their background of being the son or daughter of a wainwright, filling in backstory where non existed before. It would be a fun and flavorful interlude and help flesh out the character as somebody that exists in the setting.</p><p></p><p>So I guess my answer is that I like things to be on the sheet because it gives boundaries that players can use to get ideas on how to solve problems but also limitations that we try and work with. Importantly to this is, as a GM, being flexible and working with players to give them options to solve the problem, not just hinderances to frustrate them.</p><p></p><p>^2</p></blockquote><p></p>
[QUOTE="Squared, post: 9395972, member: 7042756"] As a GM I am not a fan of saying "No, you can't do that" to my players. They will always have the opportunity to try and roll for it. In the specific example given I assume that Intellect is just describing Education and would say that his character would have disadvantage, or merely have a low score because he has low strength on Operate Heavy Machinery or Craft or which ever skill is appropriate for this given the system. A wizard is usually not going to be very handy. On the other hand if he were to use his Education to try and reason how the whole thing goes together to assist another character in their task. Mostly because I like it when characters have to work together. Another option, particularly early in a campaign would be to say that the player can describe some of their background of being the son or daughter of a wainwright, filling in backstory where non existed before. It would be a fun and flavorful interlude and help flesh out the character as somebody that exists in the setting. So I guess my answer is that I like things to be on the sheet because it gives boundaries that players can use to get ideas on how to solve problems but also limitations that we try and work with. Importantly to this is, as a GM, being flexible and working with players to give them options to solve the problem, not just hinderances to frustrate them. ^2 [/QUOTE]
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