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Extensive Character Sheets Are GM Oppression
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<blockquote data-quote="Umbran" data-source="post: 9397502" data-attributes="member: 177"><p>Do any of us really know what's required to plan and prepare for going on a wagon expedition? There are historians who know in detail what a typical group taking a Prairie Schooner across North America, but... we aren't those historians. Our game wasn't written by those historians. We are gamers, not historical reenactors...</p><p></p><p>We can only really put the onus on the player so prepare for <em>what the GM/rules throw at them</em>. Then, if the GM hasn't suitably telegraphed the challenges, expecting the players to prepare for them is kind of an "Aha! Gotcha!" of design. </p><p></p><p>Now, this is a common approach to "skilled play" in some quarters - the players learn what the GM does, and the players come to guess what the challenges might be. But, that ought to be agreed upon before play begins.</p><p></p><p>So, the answer to, "Do we do X?" ought to be, "Some of us might, as part of our table agreements."</p></blockquote><p></p>
[QUOTE="Umbran, post: 9397502, member: 177"] Do any of us really know what's required to plan and prepare for going on a wagon expedition? There are historians who know in detail what a typical group taking a Prairie Schooner across North America, but... we aren't those historians. Our game wasn't written by those historians. We are gamers, not historical reenactors... We can only really put the onus on the player so prepare for [I]what the GM/rules throw at them[/I]. Then, if the GM hasn't suitably telegraphed the challenges, expecting the players to prepare for them is kind of an "Aha! Gotcha!" of design. Now, this is a common approach to "skilled play" in some quarters - the players learn what the GM does, and the players come to guess what the challenges might be. But, that ought to be agreed upon before play begins. So, the answer to, "Do we do X?" ought to be, "Some of us might, as part of our table agreements." [/QUOTE]
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