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General Tabletop Discussion
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Extensive Character Sheets Are GM Oppression
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<blockquote data-quote="Li Shenron" data-source="post: 9398565" data-attributes="member: 1465"><p>Which game do you have in mind?</p><p></p><p>First of all, in a typical RPG the premise is that the player makes the decisions (i.e. choose their <em>actions</em>) and the DM determines the <em>outcome</em>. If my players started pretending to determine the outcome, then I would start pretending to choose their actions.</p><p></p><p>Then when you talk about character sheet I think you actually means the game rules, whether these rules are mentioned/recalled on the sheet is less relevant than having rules in the first place which could be more or less restrictive. There are simply some RPGs with more detailed rules about what PCs can/cannot do and others which are more open-ended. If a player doesn't like playing the first, they can always try to play the second.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9398565, member: 1465"] Which game do you have in mind? First of all, in a typical RPG the premise is that the player makes the decisions (i.e. choose their [I]actions[/I]) and the DM determines the [I]outcome[/I]. If my players started pretending to determine the outcome, then I would start pretending to choose their actions. Then when you talk about character sheet I think you actually means the game rules, whether these rules are mentioned/recalled on the sheet is less relevant than having rules in the first place which could be more or less restrictive. There are simply some RPGs with more detailed rules about what PCs can/cannot do and others which are more open-ended. If a player doesn't like playing the first, they can always try to play the second. [/QUOTE]
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