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General Tabletop Discussion
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Extensive Character Sheets Are GM Oppression
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<blockquote data-quote="Kichwas" data-source="post: 9399183" data-attributes="member: 891"><p>So I do play one of those detailed games.</p><p></p><p>Player: I try to fix the wagon wheel.</p><p>GM: make a crafting check.</p><p>Player: My PC doesn't have that skill trained, but it says I have +3. Rolls dice.</p><p>GM: Ok, after a bit of sweat and toil you figure it out.</p><p>Player: Now I want to carve a rune into it so it never breaks again and the wagon can hold a bigger load.</p><p>GM: That's a trained only task. You can do normal repairs and such untrained, but not special things.</p><p></p><p>Some things can be done untrained at one 'bonus' to your roll, being trained boosts your bonus, and unlocks tasks that requires training. The types of things that tend to fall into training are called out in the books because the system I use (Pathfinder 2E) has a lot of detail. Anything else is a judgment call of "Well, it's more like one of these trained things so it will require training" or "that's kind of a thing most people could figure out with some effort but trained people can do better". With the usual guidance being to have things fall into the 'figure it out' camp unless they're clearly 'just like' something in the trained only list.</p><p></p><p>For example, the Thievery skill:</p><p>Player: I steal the pie off the counter. GM: Sure, a trained thief would do this better, but any fool can try.</p><p>Player: I pick the safe. It says pick a lock is trained, this is a safe not a lock. GM: Lol... no. That's just playing with semantics. Pick a lock means picking locks - be they on doors, bikes, or even safes.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9399183, member: 891"] So I do play one of those detailed games. Player: I try to fix the wagon wheel. GM: make a crafting check. Player: My PC doesn't have that skill trained, but it says I have +3. Rolls dice. GM: Ok, after a bit of sweat and toil you figure it out. Player: Now I want to carve a rune into it so it never breaks again and the wagon can hold a bigger load. GM: That's a trained only task. You can do normal repairs and such untrained, but not special things. Some things can be done untrained at one 'bonus' to your roll, being trained boosts your bonus, and unlocks tasks that requires training. The types of things that tend to fall into training are called out in the books because the system I use (Pathfinder 2E) has a lot of detail. Anything else is a judgment call of "Well, it's more like one of these trained things so it will require training" or "that's kind of a thing most people could figure out with some effort but trained people can do better". With the usual guidance being to have things fall into the 'figure it out' camp unless they're clearly 'just like' something in the trained only list. For example, the Thievery skill: Player: I steal the pie off the counter. GM: Sure, a trained thief would do this better, but any fool can try. Player: I pick the safe. It says pick a lock is trained, this is a safe not a lock. GM: Lol... no. That's just playing with semantics. Pick a lock means picking locks - be they on doors, bikes, or even safes. [/QUOTE]
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