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General Tabletop Discussion
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Extensive Character Sheets Are GM Oppression
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<blockquote data-quote="GMMichael" data-source="post: 9401940" data-attributes="member: 6685730"><p>It's good to see the example GM calling for checks, sheet-unseen, and making judgment calls. Does having specific, trained-only uses in the book send players/GMs to the book more often than not? I can feel that itch in the back of my mind: "what if this particular usage is a special instance in the book? I should stop the game and look it up." Does being untrained in a task mean that there's no other way to accomplish a particular trained-only-task? That would seem oppressive, if so.</p><p></p><p></p><p>I hope this is a weird example, because it doesn't sound like it needs a roll! (But it does need a pie.)</p><p></p><p></p><p>Ah, GM oppression at work. A player just has to look at the character sheet and starts self-limiting. Okay, that's the dark side of "mechanical cueing," but it's there. If a game is focused on specific tasks and rules, then by all means cue the player to use them. My expectation is that the typical RPG offers more of a do-what-you-want playstyle, even if that's not what results from the rules, so a character sheet that (overly) cues the PC seems to contradict that offer.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9401940, member: 6685730"] It's good to see the example GM calling for checks, sheet-unseen, and making judgment calls. Does having specific, trained-only uses in the book send players/GMs to the book more often than not? I can feel that itch in the back of my mind: "what if this particular usage is a special instance in the book? I should stop the game and look it up." Does being untrained in a task mean that there's no other way to accomplish a particular trained-only-task? That would seem oppressive, if so. I hope this is a weird example, because it doesn't sound like it needs a roll! (But it does need a pie.) Ah, GM oppression at work. A player just has to look at the character sheet and starts self-limiting. Okay, that's the dark side of "mechanical cueing," but it's there. If a game is focused on specific tasks and rules, then by all means cue the player to use them. My expectation is that the typical RPG offers more of a do-what-you-want playstyle, even if that's not what results from the rules, so a character sheet that (overly) cues the PC seems to contradict that offer. [/QUOTE]
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