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Extensive Character Sheets Are GM Oppression
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<blockquote data-quote="pemerton" data-source="post: 9405205" data-attributes="member: 42582"><p>I get the following from Oxford Languages via Google (I'm eliding the meanings that aren't pertinent):</p><p></p><p style="margin-left: 20px">existing in thought or as an idea but not having a physical or concrete existence.</p> <p style="margin-left: 20px">"abstract concepts such as love or beauty"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">not based on a particular instance; theoretical.</p> <p style="margin-left: 20px">"we have been discussing the problem in a very abstract manner"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">consider something theoretically or separately from (something else).</p> <p style="margin-left: 20px">"to abstract science and religion from their historical context can lead to anachronism"</p><p></p><p>The general gist is to consider or describe a phenomenon in disregard of certain particular or local details that aren't inherent to the phenomenon as an idea, but that do inhere in given, concrete, real-world instances.</p><p></p><p>The frictionless plane of high school physics is an abstraction. The movement rate of D&D characters and creatures is an abstraction.</p><p></p><p>Rendering the simultaneous non-simultaneous is not an abstraction. It's not a theoretical simplification, or setting aside of some bit of particular, local detail.</p><p></p><p>It's a game-play device. Games often (not always) involve taking turns.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9405205, member: 42582"] I get the following from Oxford Languages via Google (I'm eliding the meanings that aren't pertinent): [indent]existing in thought or as an idea but not having a physical or concrete existence. "abstract concepts such as love or beauty" not based on a particular instance; theoretical. "we have been discussing the problem in a very abstract manner" consider something theoretically or separately from (something else). "to abstract science and religion from their historical context can lead to anachronism"[/indent] The general gist is to consider or describe a phenomenon in disregard of certain particular or local details that aren't inherent to the phenomenon as an idea, but that do inhere in given, concrete, real-world instances. The frictionless plane of high school physics is an abstraction. The movement rate of D&D characters and creatures is an abstraction. Rendering the simultaneous non-simultaneous is not an abstraction. It's not a theoretical simplification, or setting aside of some bit of particular, local detail. It's a game-play device. Games often (not always) involve taking turns. [/QUOTE]
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