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Extensive Character Sheets Are GM Oppression
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<blockquote data-quote="Thomas Shey" data-source="post: 9410041" data-attributes="member: 7026617"><p>The two campaigns I ran it came up a few too many times because, say, reinforcements were responding and on their way (but of course one of the side effects of the really short melee rounds were that per-round the movement was pretty slow; this wasn't always a bad thing in closing engagements and such, but it meant you didn't have to be super far away for it to be forever before anyone got there). This was particularly obvious if I made the mistake of just ad-hoc saying "It'll be about a minute before they get there" in a system where a minute was forever (I mean, it was even forever in Hero where, depending on whether heroic or superheroic scale, the practical action time was half or a quarter as fast as GURPS, but in the latter it was largely meaningless since everything would absolutely be done before any backup arrived).</p><p></p><p>So I couldn't actually <em>forget</em> that time scale, and it became a persistent itch. I'm not sure it would have jumped out at me as much in a fantasy game, but damn it was hard to forget in a modern period game.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9410041, member: 7026617"] The two campaigns I ran it came up a few too many times because, say, reinforcements were responding and on their way (but of course one of the side effects of the really short melee rounds were that per-round the movement was pretty slow; this wasn't always a bad thing in closing engagements and such, but it meant you didn't have to be super far away for it to be forever before anyone got there). This was particularly obvious if I made the mistake of just ad-hoc saying "It'll be about a minute before they get there" in a system where a minute was forever (I mean, it was even forever in Hero where, depending on whether heroic or superheroic scale, the practical action time was half or a quarter as fast as GURPS, but in the latter it was largely meaningless since everything would absolutely be done before any backup arrived). So I couldn't actually [I]forget[/I] that time scale, and it became a persistent itch. I'm not sure it would have jumped out at me as much in a fantasy game, but damn it was hard to forget in a modern period game. [/QUOTE]
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