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extra attack and wildshape question.
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<blockquote data-quote="dmnqwk" data-source="post: 6873923" data-attributes="member: 6804204"><p>On the surface your idea seems okay, but consider if you took a Monk 5 Barbarian 4 Druid 2 combination instead. (or Barbarian 5 Monk 4 Druid 2)</p><p></p><p>By allowing Multi-attack to be taken as part of an attack action, it doesn't seem too much of a leap to suggest you can use a claw to perform an unarmed attack. By doing so we'd set up the potential situation of a Frenzying Bear who gets:</p><p></p><p>1. Attack, Extra Attack, 2 Flurry of Blows Attacks.</p><p>2. 2 possibilities for advantage (stunning strike or recklessness)</p><p>3. A damage capacity of 2d6+6 per claw strike and 1d8+6 per bite attack</p><p>4. Wisdom of 20 (possible by having barb 4 monk 4, hence why it's not Monk 2 or Barb 3 with a different split) allowing for an AC 15 in bearform</p><p>5. Damage resistance to everything but psychic damage.</p><p></p><p>This means you get 2d6+6 * 4 plus 1d8+6 * 2, or an average of 73. Now, some of you will rebuke this by saying how you cannot do claw damage as unarmed, but that would only hold up if we were playing the rules properly. The thread is suggesting it's okay to Multi-Attack as part of an Attack Action. If we strip the flurry of claws, we'd switch to frenzied berserker and get 3 attacks a round, putting us down to 2d6+6 * 3 plus 1d8+6 *3, or damage of 70.5. </p><p></p><p>Taking it further, how about creating the Dancing Bear? Barb 3 (Berserker) Bard 6 (College of Valor) Druid 2 (Circle of the Moon):</p><p></p><p>- Spell slots equal to an 8th level Caster (for self-healing)</p><p>- Inspiration as a Bear! (and thanks to Font of Inspiration refreshed on a short rest!)</p><p>- Damage potential of 70.5, an additional 6d4 once divine favour or Crusader's Mantle are available (through 10th level Bard)</p><p></p><p>Or how about the Many-attack Bear: Barb 1 Cleric 1 Druid 2 Fighter 6 Monk 1</p><p></p><p>With each Multi-attack under rage dealing 2d6+6 and 1d8+6, we're looking at a possibility of 2 Attacks per Action and 1 from Cleric's War Domain Bonus Action for a total of 5. On top of this Divine Favour grants us an additional 1d4 per attack:</p><p>So now our 11th level Bear can dish out 2d6+1d8+2d4+12 all multipled by 5, for an average of 142.5. And being primary Fighter allows this to increase by 47. And that's not even taking into account Battlemaster damage potential!</p><p></p><p>Oh and the level of Monk is so our AC can benefit from the 20 Wisdom still, giving us 15 in bear form (10 + 5 wisdom + 0 dex).</p><p></p><p>I understand why you feel comparing your choice to an 11th level fighter seems fine, but it's important to consider the entire situation and potential for abuse when substituting your own rules - if you still feel it's okay I say go for it!</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6873923, member: 6804204"] On the surface your idea seems okay, but consider if you took a Monk 5 Barbarian 4 Druid 2 combination instead. (or Barbarian 5 Monk 4 Druid 2) By allowing Multi-attack to be taken as part of an attack action, it doesn't seem too much of a leap to suggest you can use a claw to perform an unarmed attack. By doing so we'd set up the potential situation of a Frenzying Bear who gets: 1. Attack, Extra Attack, 2 Flurry of Blows Attacks. 2. 2 possibilities for advantage (stunning strike or recklessness) 3. A damage capacity of 2d6+6 per claw strike and 1d8+6 per bite attack 4. Wisdom of 20 (possible by having barb 4 monk 4, hence why it's not Monk 2 or Barb 3 with a different split) allowing for an AC 15 in bearform 5. Damage resistance to everything but psychic damage. This means you get 2d6+6 * 4 plus 1d8+6 * 2, or an average of 73. Now, some of you will rebuke this by saying how you cannot do claw damage as unarmed, but that would only hold up if we were playing the rules properly. The thread is suggesting it's okay to Multi-Attack as part of an Attack Action. If we strip the flurry of claws, we'd switch to frenzied berserker and get 3 attacks a round, putting us down to 2d6+6 * 3 plus 1d8+6 *3, or damage of 70.5. Taking it further, how about creating the Dancing Bear? Barb 3 (Berserker) Bard 6 (College of Valor) Druid 2 (Circle of the Moon): - Spell slots equal to an 8th level Caster (for self-healing) - Inspiration as a Bear! (and thanks to Font of Inspiration refreshed on a short rest!) - Damage potential of 70.5, an additional 6d4 once divine favour or Crusader's Mantle are available (through 10th level Bard) Or how about the Many-attack Bear: Barb 1 Cleric 1 Druid 2 Fighter 6 Monk 1 With each Multi-attack under rage dealing 2d6+6 and 1d8+6, we're looking at a possibility of 2 Attacks per Action and 1 from Cleric's War Domain Bonus Action for a total of 5. On top of this Divine Favour grants us an additional 1d4 per attack: So now our 11th level Bear can dish out 2d6+1d8+2d4+12 all multipled by 5, for an average of 142.5. And being primary Fighter allows this to increase by 47. And that's not even taking into account Battlemaster damage potential! Oh and the level of Monk is so our AC can benefit from the 20 Wisdom still, giving us 15 in bear form (10 + 5 wisdom + 0 dex). I understand why you feel comparing your choice to an 11th level fighter seems fine, but it's important to consider the entire situation and potential for abuse when substituting your own rules - if you still feel it's okay I say go for it! [/QUOTE]
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