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General Tabletop Discussion
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Extra Attack vs Scaling Damage
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<blockquote data-quote="mellored" data-source="post: 6991506" data-attributes="member: 6801209"><p>I'm for it in general.</p><p></p><p>Though multi-attack gives flexibility in targeting. A fighter 20 can kill 4 kobolds a turn, whereas a rogue is stuck with 1. That makes a pretty big difference.</p><p>I suggest a replacing multi-attack with a cleave mechanic. Where any extra damage can be redirected to another target. That way fighter's are still better against hordes.</p><p></p><p>Yes. Though personally I find to-hit and save rolls to be extraneous anyways. Why two rolls?</p><p>I would have much preferred something like a flat 1d8+Str+half your level damage (with something extra for 2-handers), and armor giving extra HP or THP. </p><p>Much faster.</p><p></p><p>Your particular suggestions need work.</p><p>You also need to watch out for other forms of multi-attack, like TWF, or crossbow expertise.</p></blockquote><p></p>
[QUOTE="mellored, post: 6991506, member: 6801209"] I'm for it in general. Though multi-attack gives flexibility in targeting. A fighter 20 can kill 4 kobolds a turn, whereas a rogue is stuck with 1. That makes a pretty big difference. I suggest a replacing multi-attack with a cleave mechanic. Where any extra damage can be redirected to another target. That way fighter's are still better against hordes. Yes. Though personally I find to-hit and save rolls to be extraneous anyways. Why two rolls? I would have much preferred something like a flat 1d8+Str+half your level damage (with something extra for 2-handers), and armor giving extra HP or THP. Much faster. Your particular suggestions need work. You also need to watch out for other forms of multi-attack, like TWF, or crossbow expertise. [/QUOTE]
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Extra Attack vs Scaling Damage
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