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General Tabletop Discussion
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Extra Attack vs Scaling Damage
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<blockquote data-quote="Blue" data-source="post: 6992552" data-attributes="member: 20564"><p>13th Age is a d20 that came out before 5e but is similar in philosophy. They handle it much like you are asking.</p><p></p><p>They don't have extra attacks (except for a few conditional ones you can get by how you pick your talents for certain classes), but weapon damage is [level]d[weapon die]. So a Fighter 3 with a longsword is doing 3d8+Str damage. It's a 10 level system, so that would be [level/2] for 5e. Note that your strength or dex modifier counts once per tier of play, so x1 to x3, not adding to each die.</p><p></p><p>Some other differences - two handed martial weapons are only d10s sicne the difference in die size will get multiplied by level, rogues get d8s with light or simple weapons like daggers, but in general it's similar to 5e.</p><p></p><p>But monsters and PCs have more HPs so it's not a huge inflation. A starting character get three hit dice worth (plus Con once) at 1st level, and the numbers are higher - Fighters get 8 HPs, so a Fighter 1 has 24+Con HPs.</p><p></p><p>Healing is also greater, much more like 4e in that you have a certain number of recoveries and a healing spell (or you can do Rally yourself 1/combat* as an action) will heal a good amount, plus a bonus based on the spell, but it uses up one of your recoveries (what would be healing surges in 4e). While 5e has HD, in-combat curing doesn't utilize them and generally heals a lot less of your total than 13th Age (or 4e).</p></blockquote><p></p>
[QUOTE="Blue, post: 6992552, member: 20564"] 13th Age is a d20 that came out before 5e but is similar in philosophy. They handle it much like you are asking. They don't have extra attacks (except for a few conditional ones you can get by how you pick your talents for certain classes), but weapon damage is [level]d[weapon die]. So a Fighter 3 with a longsword is doing 3d8+Str damage. It's a 10 level system, so that would be [level/2] for 5e. Note that your strength or dex modifier counts once per tier of play, so x1 to x3, not adding to each die. Some other differences - two handed martial weapons are only d10s sicne the difference in die size will get multiplied by level, rogues get d8s with light or simple weapons like daggers, but in general it's similar to 5e. But monsters and PCs have more HPs so it's not a huge inflation. A starting character get three hit dice worth (plus Con once) at 1st level, and the numbers are higher - Fighters get 8 HPs, so a Fighter 1 has 24+Con HPs. Healing is also greater, much more like 4e in that you have a certain number of recoveries and a healing spell (or you can do Rally yourself 1/combat* as an action) will heal a good amount, plus a bonus based on the spell, but it uses up one of your recoveries (what would be healing surges in 4e). While 5e has HD, in-combat curing doesn't utilize them and generally heals a lot less of your total than 13th Age (or 4e). [/QUOTE]
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