Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
extra attacks from init instead of BAB?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="woodelf" data-source="post: 928121" data-attributes="member: 10201"><p>You know, now that you mention it...</p><p>I seem to have not even noticed the Init column in Spycraft (i've read it, but never played it). And, yeah, Spycraft *so* rocks. I don't even like the genre, generally, and it's got me jonesing for a game. </p><p></p><p>The FLGS didn't have a copy of the Modern Arms Guide in, but i think i understand the basic idea: it's basically the same as the Attack Priority system for AD&D. Only difference is that, in keeping with 1e, you rolled init each round, then ticked off a certain amount and got another attack if your total was still positive. With the fluid init system you're describing, there's no random element (after the first round), but it's still about combining init and # of attacks. I like it even better. </p><p></p><p>But i'm not sure it feels "right" for D&D. It seems too realistic, frankly. This is a game that doesn't have discrete damage, discrete hit locations, or discrete attacks, so giving them discrete timing seems sorta strange. If you simply have a (mostly-) static number of attacks staggered through the round, it's still following the D&D mold of each "attack" being an amalgamation of whatever has happened for that unit of time. The staggering is as much for metagame reasons (everybody takes turns, rather than one and then the next) as it is for realism reasons. Interspersing actions also allows a lot of things that the freezeframe of standard D&D doesn't--like goading someone by running up to them, smacking them, and running away. Though it sounds like the fluid init system does that to. Someone in another thread proposed the variable attack staging of Everquest D20, too, and that solves several similar problems. So now i have to go think a bit, and try things out. Unless anyone has any further comments/suggestions?</p></blockquote><p></p>
[QUOTE="woodelf, post: 928121, member: 10201"] You know, now that you mention it... I seem to have not even noticed the Init column in Spycraft (i've read it, but never played it). And, yeah, Spycraft *so* rocks. I don't even like the genre, generally, and it's got me jonesing for a game. The FLGS didn't have a copy of the Modern Arms Guide in, but i think i understand the basic idea: it's basically the same as the Attack Priority system for AD&D. Only difference is that, in keeping with 1e, you rolled init each round, then ticked off a certain amount and got another attack if your total was still positive. With the fluid init system you're describing, there's no random element (after the first round), but it's still about combining init and # of attacks. I like it even better. But i'm not sure it feels "right" for D&D. It seems too realistic, frankly. This is a game that doesn't have discrete damage, discrete hit locations, or discrete attacks, so giving them discrete timing seems sorta strange. If you simply have a (mostly-) static number of attacks staggered through the round, it's still following the D&D mold of each "attack" being an amalgamation of whatever has happened for that unit of time. The staggering is as much for metagame reasons (everybody takes turns, rather than one and then the next) as it is for realism reasons. Interspersing actions also allows a lot of things that the freezeframe of standard D&D doesn't--like goading someone by running up to them, smacking them, and running away. Though it sounds like the fluid init system does that to. Someone in another thread proposed the variable attack staging of Everquest D20, too, and that solves several similar problems. So now i have to go think a bit, and try things out. Unless anyone has any further comments/suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
extra attacks from init instead of BAB?
Top