Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Extra Credits: The History of D&D Hasbro Refused to Learn
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9062944" data-attributes="member: 7035894"><p>AD&D was by design far more "locked down" than OD&D - as TSR rapidly expanded they realized the value of their IP and the risk of not defining/defending it. On top of that, Gygax was eager to make it <em>his</em> game, with the specific purpose of removing Dave Arneson from the royalties. TSR went to court over it, expressly arguing that AD&D was an entirely different game than OD&D.</p><p></p><p>So the video's underlying premise - that the game does best when it is most open - doesn't really track with D&D's history, because it enjoyed its most explosive growth (yes, even compared to 5e) in the early years of AD&D, when TSR was aggressively trying to tighten the screws.</p><p></p><p>2e had a lot of optional rules for the same reason that 2e had a lot of books, period: TSR was trying to dig out of a financial hole after teetering on bankruptcy in 1984-85, and their method was to ramp up publication while taking advantage of a pre-existing deal with Random House that paid them in advance on the assumption that all the books would eventually sell (they didn't, and couldn't). This bought TSR about a decade, all while digging themselves deeper and deeper.</p><p></p><p>That's what ultimately bugged me about the video - it is all about reducing a lot of complex history to a fairly facile thesis. While it is good that they recommend source materials, if you are interested in this subject then books like <em>Game Wizards</em> (in particular) and <em>Slaying the Dragon</em> (more anecdotal, but still useful) do a much more comprehensive job of detailing the rise and fall and rise and fall of TSR.</p><p></p><p>All that said, I do think the OGL was probably a net benefit to the success of 5e, in particular, though I think the ascendancy of Gen Xers and geek culture in general has been far, far more impactful. I'm not as certain that it has been good for TTRPGs in general. Over the past decade we've seen the D&D ecosystem spread far and wide because there's gold in them thar hills, but this makes me wonder how much it has contributed to the homogenization of the hobby.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9062944, member: 7035894"] AD&D was by design far more "locked down" than OD&D - as TSR rapidly expanded they realized the value of their IP and the risk of not defining/defending it. On top of that, Gygax was eager to make it [I]his[/I] game, with the specific purpose of removing Dave Arneson from the royalties. TSR went to court over it, expressly arguing that AD&D was an entirely different game than OD&D. So the video's underlying premise - that the game does best when it is most open - doesn't really track with D&D's history, because it enjoyed its most explosive growth (yes, even compared to 5e) in the early years of AD&D, when TSR was aggressively trying to tighten the screws. 2e had a lot of optional rules for the same reason that 2e had a lot of books, period: TSR was trying to dig out of a financial hole after teetering on bankruptcy in 1984-85, and their method was to ramp up publication while taking advantage of a pre-existing deal with Random House that paid them in advance on the assumption that all the books would eventually sell (they didn't, and couldn't). This bought TSR about a decade, all while digging themselves deeper and deeper. That's what ultimately bugged me about the video - it is all about reducing a lot of complex history to a fairly facile thesis. While it is good that they recommend source materials, if you are interested in this subject then books like [I]Game Wizards[/I] (in particular) and [I]Slaying the Dragon[/I] (more anecdotal, but still useful) do a much more comprehensive job of detailing the rise and fall and rise and fall of TSR. All that said, I do think the OGL was probably a net benefit to the success of 5e, in particular, though I think the ascendancy of Gen Xers and geek culture in general has been far, far more impactful. I'm not as certain that it has been good for TTRPGs in general. Over the past decade we've seen the D&D ecosystem spread far and wide because there's gold in them thar hills, but this makes me wonder how much it has contributed to the homogenization of the hobby. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Extra Credits: The History of D&D Hasbro Refused to Learn
Top