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Extra Credits: The History of D&D Hasbro Refused to Learn
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<blockquote data-quote="Autumnal" data-source="post: 9063182" data-attributes="member: 6671663"><p>Vampire outsold D&D for one (1) month in…drat, I’m not sure now if it was 1999 or 2000. Vampire: The Masquerade’s Revised edition was doing very well, and this was shortly before 3e came out. It was known to be on the way, and late 2e books weren’t thick on the ground nor selling in anything like their usual numbers. So it was genuinely unique circumstances. Certainly, nobody I worked with at WWGS had any expectation of it ever happening again, and they spent time hiding down over-eager fans.</p><p></p><p>It was reported in what passes for our field’s trade journals at the time and discussed on Usenet with participation of folks from various companies. I don’t have links handy at the moment, I’m afraid.</p><p></p><p>The Extra Credits video bugged me a lot. Specifically, their assertion that 1983-era legal actions against third-party publishers led directly to the appearance and spread of non-D&D games.</p><p></p><p>No. No no no. </p><p></p><p>Nothing that happened circa 1983 affected the creation of Tunnels & Trolls in 1975, Bunnies & Burrows in 1976, Chivalry & Sorcery or Superhero 2044 or Traveller in 1977, RuneQuest in 1978, Bushido or Villains & Vigilantes in 1979, Space Opera in 1980, Aftermath or Call of Cthulhu or Champions or Universe in 1981…</p><p></p><p>Nor do very many RPGs come from publishers who used to make 3pp D&D supplements until they found the legal environment too fraught. Some, sure, like DC Heroes, but it’s never been typical or even very common. </p><p></p><p>So I found it bad history and a bad thesis built in bad history.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9063182, member: 6671663"] Vampire outsold D&D for one (1) month in…drat, I’m not sure now if it was 1999 or 2000. Vampire: The Masquerade’s Revised edition was doing very well, and this was shortly before 3e came out. It was known to be on the way, and late 2e books weren’t thick on the ground nor selling in anything like their usual numbers. So it was genuinely unique circumstances. Certainly, nobody I worked with at WWGS had any expectation of it ever happening again, and they spent time hiding down over-eager fans. It was reported in what passes for our field’s trade journals at the time and discussed on Usenet with participation of folks from various companies. I don’t have links handy at the moment, I’m afraid. The Extra Credits video bugged me a lot. Specifically, their assertion that 1983-era legal actions against third-party publishers led directly to the appearance and spread of non-D&D games. No. No no no. Nothing that happened circa 1983 affected the creation of Tunnels & Trolls in 1975, Bunnies & Burrows in 1976, Chivalry & Sorcery or Superhero 2044 or Traveller in 1977, RuneQuest in 1978, Bushido or Villains & Vigilantes in 1979, Space Opera in 1980, Aftermath or Call of Cthulhu or Champions or Universe in 1981… Nor do very many RPGs come from publishers who used to make 3pp D&D supplements until they found the legal environment too fraught. Some, sure, like DC Heroes, but it’s never been typical or even very common. So I found it bad history and a bad thesis built in bad history. [/QUOTE]
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