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General Tabletop Discussion
*Dungeons & Dragons
Extra feats for sorcerors?
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<blockquote data-quote="Starfox" data-source="post: 32391" data-attributes="member: 2303"><p>It is often said that the sorcerer is too weak. I'd want to elaborate this to say that the sorcerer is to weak and gets too few class abilities; he needs some reason to remain a sorcerer and not branch out into some prestige class. Right now, the only ability a sorcerer has to give up in order to take a prestige class is his familiar, which is not a terrible price to pay, as it still gets everything but new level-based abilities.</p><p></p><p>My solution is to give the sorcerer a few bonus feats, from a very limited selection. I'm thinking of giving the same number of bonus feats the wizard has; one at first level, and one more every five levels after that.</p><ul> <li data-xf-list-type="ul">Combat Casting</li> <li data-xf-list-type="ul">Eschew Materials [T&B]</li> <li data-xf-list-type="ul">Extra Slot [T&B]</li> <li data-xf-list-type="ul">Extra Spell [T&B]</li> <li data-xf-list-type="ul">Skill Focus (Concentration)</li> </ul><p>These feats deal with spellcasting, which should be the forte of the sorcerer. Eschew Materials deals with what you need to cast spells; many seem to think that material components are superfluous for sorcerers. Extra Spell, develops the sorcerer's innate talents. It is a cure for the sorcerer's limited spell list. Most picks will probably be Extra Spell. Concentration skill and the fats that improve it represent the facility with which sorcerers use magic.</p></blockquote><p></p>
[QUOTE="Starfox, post: 32391, member: 2303"] It is often said that the sorcerer is too weak. I'd want to elaborate this to say that the sorcerer is to weak and gets too few class abilities; he needs some reason to remain a sorcerer and not branch out into some prestige class. Right now, the only ability a sorcerer has to give up in order to take a prestige class is his familiar, which is not a terrible price to pay, as it still gets everything but new level-based abilities. My solution is to give the sorcerer a few bonus feats, from a very limited selection. I'm thinking of giving the same number of bonus feats the wizard has; one at first level, and one more every five levels after that. [list] [*]Combat Casting [*]Eschew Materials [T&B] [*]Extra Slot [T&B] [*]Extra Spell [T&B] [*]Skill Focus (Concentration) [/list] These feats deal with spellcasting, which should be the forte of the sorcerer. Eschew Materials deals with what you need to cast spells; many seem to think that material components are superfluous for sorcerers. Extra Spell, develops the sorcerer's innate talents. It is a cure for the sorcerer's limited spell list. Most picks will probably be Extra Spell. Concentration skill and the fats that improve it represent the facility with which sorcerers use magic. [/QUOTE]
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Extra feats for sorcerors?
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