Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Extra-Hard Encounters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kaomera" data-source="post: 4915140" data-attributes="member: 38357"><p>So, if a Hard encounter is 1 or 2 levels above the PCs then the Level+3 encounter suggested in the DMG as part of a standard "level's worth" of encounters is on the Extra-Hard side...</p><p></p><p>Now Level is not the only factor in an encounter's difficulty. And even an encounter's level can be subject to change - especially if what would normally be a separate encounter gets "dragged in" to the fight...</p><p></p><p>And then there's the matter of the party's current situation. An unexpected fight when they're low on surges, dailies, and action points could easily turn deadly, even if it wouldn't normally be a huge problem.</p><p></p><p>Two examples I've seen of this are the final encounter in the adventure in the DMG, where the party may well end up facing a hard fight when they aren't expecting it, and a series of encounters in Keep on the Shadowfell that can easily end up with a lot of extra monsters joining the fight. (And I admit that I haven't played through either of these adventures - I'm just working from comments I've seen.) </p><p></p><p>So, what I'm wondering is: How do you (or would you want to) deal with this in your games? Do you try to scale the encounter on the fly to what the PCs can handle, or do you simply let the PCs deal with the added adversity? Do you drop hints that now might be a good time to run for it? Would your players choose to retreat, anyway? And how difficult do you make it for them? Do you go out of your way to create situations where the danger of an encounter can escalate (does letting an enemy escape always mean he'll return with reinforcements?), or do you try to avoid it, or neither? Do you think the above examples are fair? Are there any specific encounters that you've seen that aren't fair, or which stretch the boundries?</p></blockquote><p></p>
[QUOTE="kaomera, post: 4915140, member: 38357"] So, if a Hard encounter is 1 or 2 levels above the PCs then the Level+3 encounter suggested in the DMG as part of a standard "level's worth" of encounters is on the Extra-Hard side... Now Level is not the only factor in an encounter's difficulty. And even an encounter's level can be subject to change - especially if what would normally be a separate encounter gets "dragged in" to the fight... And then there's the matter of the party's current situation. An unexpected fight when they're low on surges, dailies, and action points could easily turn deadly, even if it wouldn't normally be a huge problem. Two examples I've seen of this are the final encounter in the adventure in the DMG, where the party may well end up facing a hard fight when they aren't expecting it, and a series of encounters in Keep on the Shadowfell that can easily end up with a lot of extra monsters joining the fight. (And I admit that I haven't played through either of these adventures - I'm just working from comments I've seen.) So, what I'm wondering is: How do you (or would you want to) deal with this in your games? Do you try to scale the encounter on the fly to what the PCs can handle, or do you simply let the PCs deal with the added adversity? Do you drop hints that now might be a good time to run for it? Would your players choose to retreat, anyway? And how difficult do you make it for them? Do you go out of your way to create situations where the danger of an encounter can escalate (does letting an enemy escape always mean he'll return with reinforcements?), or do you try to avoid it, or neither? Do you think the above examples are fair? Are there any specific encounters that you've seen that aren't fair, or which stretch the boundries? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Extra-Hard Encounters
Top