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Extra Reaction or extra Bonus Action?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8143582" data-attributes="member: 6988941"><p>Even the most action economy maximizing build can only use a reaction if something triggers it. Meanwhile there are a number of builds that routinely find themselves in a bonus action crunch, particularly at the beginning of combat. This doesn't mean that extra reaction couldn't be potentially more valuable, but I think it would be less satisfying from a player perspective vs. the bonus bonus action which they would never fail to use at some point in the adventuring day.</p><p></p><p>If I was going to create a subclass with "bonus action surge" I'd make it a Ranger, since that class has the two-weapon fighting option but can't make good use of it because they generally are going to end up using at least half their bonus actions in combat activating spells and abilities.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8143582, member: 6988941"] Even the most action economy maximizing build can only use a reaction if something triggers it. Meanwhile there are a number of builds that routinely find themselves in a bonus action crunch, particularly at the beginning of combat. This doesn't mean that extra reaction couldn't be potentially more valuable, but I think it would be less satisfying from a player perspective vs. the bonus bonus action which they would never fail to use at some point in the adventuring day. If I was going to create a subclass with "bonus action surge" I'd make it a Ranger, since that class has the two-weapon fighting option but can't make good use of it because they generally are going to end up using at least half their bonus actions in combat activating spells and abilities. [/QUOTE]
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Extra Reaction or extra Bonus Action?
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