Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Extra Reasons To Play A Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4370942" data-attributes="member: 710"><p>For the Martials: </p><p>Rogue:</p><p>A secret guild of assassins or Thieves. Either become a member or fight it. Being a Rogue means you are the most likely to find about it either way. Side quests might involve the Rogue working for the Guild or finding allies to fight it.</p><p></p><p>Warlord: </p><p>A "War Academy" exists in a major city. The Warlord might want to get access to its records on strategy, become a teacher there (assuming he's too experienced to become a student), or publish his own book on warfare.</p><p>Alternatively, the Warlord comes from this Academy and might have contacts to students (often nobles?) that lead to new adventures or side treks.</p><p></p><p>Fighter: </p><p>The fighter wants to become member of a renown Mercenary Guild. Possibly, he wants to end an internal strife or steer the guild towards his goals (probably to defend an area instead of plundering it)</p><p></p><p>Ranger: </p><p>A (secret) guild of Rangers coordinate each other to eliminate threats. They share information, and sometimes have missions for members to gain more information or take out a target. </p><p></p><p>Warlock & Fighter:</p><p>Both could have the goal to free an area from a hostile power, and try to make allies that help them in that goal.</p><p></p><p></p><p>A general notion: If you can, make each "subplot" either very short, or large enough so that all party members can contribute. The spotlight should be shared among all, though it's okay to give a little more focus to an individual party member.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4370942, member: 710"] For the Martials: Rogue: A secret guild of assassins or Thieves. Either become a member or fight it. Being a Rogue means you are the most likely to find about it either way. Side quests might involve the Rogue working for the Guild or finding allies to fight it. Warlord: A "War Academy" exists in a major city. The Warlord might want to get access to its records on strategy, become a teacher there (assuming he's too experienced to become a student), or publish his own book on warfare. Alternatively, the Warlord comes from this Academy and might have contacts to students (often nobles?) that lead to new adventures or side treks. Fighter: The fighter wants to become member of a renown Mercenary Guild. Possibly, he wants to end an internal strife or steer the guild towards his goals (probably to defend an area instead of plundering it) Ranger: A (secret) guild of Rangers coordinate each other to eliminate threats. They share information, and sometimes have missions for members to gain more information or take out a target. Warlock & Fighter: Both could have the goal to free an area from a hostile power, and try to make allies that help them in that goal. A general notion: If you can, make each "subplot" either very short, or large enough so that all party members can contribute. The spotlight should be shared among all, though it's okay to give a little more focus to an individual party member. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Extra Reasons To Play A Class
Top